• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Winter Event 2021


    It's Wintertime! Learn all about our Winter Event 2021 here!
  • Try out Guild Perks on Beta!


    Guild Perks is a brand-new feature in which your Guild must work together to unlock and activate Perks. Each of which carries its own tradeoff, and when used correctly, could turn the tide of battle! However, currently, the feature is still being shaped on Beta, and we need your ideas to help us do so! Please check out the full details here!
  • Forum Contests

    Do you want to win great prizes? Don't forget to check out the current contest here.
  • The Castle System is now open


    Kings and Queens, you now have your very own castle for your city. Learn all about our newest feature here!

New Content Guild Perks coming to Beta!

Naranique

FoE Team
Co-Community Manager

Important Info - As the feature will begin on the 17th of November, so will the first three-week cycle. If you have not joined a Guild before the feature (and first cycle begins), then you will not be able to participate for the first three weeks, meaning that you will not be able to donate towards and benefit from any Perks.

Therefore, we would advise having your Beta account, and Guild, established in advance of the starting date!​


Dear Kings and Queens,


Starting on the 17th of November, we will have a completely new feature on Beta — Guild Perks!


Guild Perks are powerful effects which your Guild unlocks by donating resources. However, where the strategy comes in, is each Perk is a tradeoff with positive and negative effects. Additionally, you can only activate a limited amount per cycle (typically a three-week period), and they require a fair amount of resources to unlock and activate! Therefore, as a Guild, you will need to coordinate on which Perks to donate resources to, activate, and then decide how best to shape your play style; to maximize the advantage of your perk, while mitigating against the drawbacks.


In terms of this feature moving forward, and notably where you come in, is that we will be continuing development on the feature while on Beta. That means, that we would really like to have your input in terms of shaping the feature moving forward! Do you have some ideas for potential Perks? What would you like to see next implemented within the feature? How can we improve Guild Perks moving forward? We want you to get creative!


To help us shape the best possible version of Guild Perks, we would ask you first hop on Beta and start trying out Guild Perks today! Then, please join the Beta Forum here, and provide your feedback within the feedback section here.


However, before you hop over to Beta, there are two things you should consider before joining! Firstly, as the disclaimer states above, if you are not within a Guild before the feature begins (and the first cycle starts), you will have to wait until the next cycle to participate and secondly, it is best to donate and confirm a Perk at the start of a cycle, so you can receive the maximum benefit from it!


As always, please remember, there is no guarantee that your ideas will be implemented, however you have our assurance we will consider each piece of feedback equally!


We cannot wait to see what ideas you come up with!


Sincerely,

Your Forge of Empires Team
 
Last edited by a moderator: