• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Great Buildings GB to increase FP Production Rate

  • Thread starter DeletedUser113110
  • Start date

DeletedUser113110

Proposal:
Add a GB that increases the production rate of the FP Bar.

Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Not any I could see...

Reason:
There are many kinds of GBs out there, so why not make one that would boost FP Production Rate? Players will come back more often to collect, so it's a win-win.

Details:
In the next age(Lunar Future? Space Future? Not sure what) set up a new GB that boosts FP Bar Production. Level 1, boost by 1%, so one FP would be made 36 seconds faster instead of 60 minutes(1% of 3600 seconds). The boost will go to 10% at Level 10, then go up slower gradually like other GBs. The other boost can be goods/medals.

Visual Aids:
Not good at Photoshop....

Balance:
Everything I wanted to say is on the DNSL. So, no.

Abuse Prevention:
The FP Bar would not increase. Not any abuses I can see...

Summary:
It would just be a GB that provides a good boost. Besides, for the next age Inno should have some new ideas anyways:)
 

DeletedUser111866

Well, if taking Kraken as base, because it's a capped building by the nature of the bonus, this should cap at about 33% instead. And this would be waaay too low of a bonus to justify placing this building, if not for its secondary bonus, whatever it is, as it'll be mere 12 FP/day extra generation. A justifiable bonus at level 100 (or at cap) would be 75%, being translated to 96FP/day provided you can collect at 2.5 hours intervals throughout the day. The idea would need some SERIOUS balancing, as any number that reduces the divisor additively makes the result grow faster than an exponent.
 

DeletedUser113110

Well, if taking Kraken as base, because it's a capped building by the nature of the bonus, this should cap at about 33% instead. And this would be waaay too low of a bonus to justify placing this building, if not for its secondary bonus, whatever it is, as it'll be mere 12 FP/day extra generation. A justifiable bonus at level 100 (or at cap) would be 75%, being translated to 96FP/day provided you can collect at 2.5 hours intervals throughout the day. The idea would need some SERIOUS balancing, as any number that reduces the divisor additively makes the result grow faster than an exponent.
At level 100 it would generate about 80 FPs a day, at about 65%...(Not exactly 80%, but close)
Balancing is needed, I do agree.
 

DeletedUser111866

75%, being translated to 96FP/day provided you can collect at 2.5 hours intervals throughout the day.
Yep, 96/day is total, not just the GB bonus, which will then be 72.
about 80 FPs a day, at about 65%.
The maths here is 24/(1-bonus/100) FP/day, so at 65% it'll be 70 FP/day, which can be treated as 24 normal and rest being bonus, thus the bonus would be 46. This is a lot less than what other FP-producing buildings provide at lv100.
 

DeletedUser113110

Yep, 96/day is total, not just the GB bonus, which will then be 72.

The maths here is 24/(1-bonus/100) FP/day, so at 65% it'll be 70 FP/day, which can be treated as 24 normal and rest being bonus, thus the bonus would be 46. This is a lot less than what other FP-producing buildings provide at lv100.
Well if at 75%, we will need to come back A LOT during the day...
 

DeletedUser113110

Great idea! Sleep or time away from the game is highly overrated.
Thanks Agent327! I hope this idea gets enough support after 2 weeks for voting:)
This can encourage more time on game, then more players playing, and eventually more money for Inno.
 
Top