DeletedUser
I respectfully submit that the game is out of balance. Newer [layers cannot trade for the goods they need to advance and complete quests as lumber and marble are not longer required in the early middle ages part of the game. The game advancement seems to demand cloth and Alibastar and jewelry which newer players do not have and advanced players have no need for. I think that this may need some tweeking. Yes newer players can build their own cloth factories, but at such a production level of one per 8 hour day to get the 30 required for just one quests or advancement leaves players bored and willing to walk away from the game.
I also respectfully submit that it is Unfair for trade merchants being allowed to offer items at a 10 for 1 value, but you limit players to a 2 for 1 maximum. I really believe the game should follow the same rules the players have to follow.
Respectfully
nocroman
I also respectfully submit that it is Unfair for trade merchants being allowed to offer items at a 10 for 1 value, but you limit players to a 2 for 1 maximum. I really believe the game should follow the same rules the players have to follow.
Respectfully
nocroman