DeletedUser110410
Proposal:
Create a new room in the Friend's Tavern called "The Game Room".
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Did a search, didn't come up with anything similar.
Reason:
A lot of players are getting frustrated by a large amount of Tavern Silver in their account, and nothing to be done with it. Boosts are useful when you need them, but in "normal times", it's difficult to spend Tavern Silver.
Details:
I imagine a new tab on the same level as Tavern Room and Tavern Shop, it could be called Game Room.
It could be unlocked after Research called "Gambling and Statistics" in the Tech tree.
In that room, there could be several games offered, modeled after the games from the various Events (the wheel of the Summer Event for example). Each game would be purchased/unlocked by the Tavern Owner with Tavern Silver.
The prizes offered would be purchased by the Tavern owner with Tavern Silver. Some of the prizes could be rare items (for example Buildings offered during past events) and the Tavern Owner could "advertise" in the Tavern Room that such an item is available in his Game Room.
The "profits" generated in the Game Room would go to the Tavern Owner, with a percentage "tax" paid to Inno...
The incentive for a Tavern Owner to run games would be to accumulate more Silver, to be spent "gaming" in his friend's taverns.
A Tavern Visitor would purchase a Game Room entry ticket with Silver. He would be allowed once a day (to be adjusted). Entry to the Game room could be conditional (on number of Encounters attempted in the Guild Expedition for example).
Visual Aids:
Balance:
Abuse Prevention:
Limit the number of "rare" items available to a Tavern Owner. Make it expensive enough to make the purchase rare. Restrict availability of "rare items" to specific periods.
Summary:
A Game Room to feature the lotteries, wheel of fortunes and other randomizing gizmos that are normally found during game events.
A way to spend Tavern Silver.
Create a new room in the Friend's Tavern called "The Game Room".
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Did a search, didn't come up with anything similar.
Reason:
A lot of players are getting frustrated by a large amount of Tavern Silver in their account, and nothing to be done with it. Boosts are useful when you need them, but in "normal times", it's difficult to spend Tavern Silver.
Details:
I imagine a new tab on the same level as Tavern Room and Tavern Shop, it could be called Game Room.
It could be unlocked after Research called "Gambling and Statistics" in the Tech tree.
In that room, there could be several games offered, modeled after the games from the various Events (the wheel of the Summer Event for example). Each game would be purchased/unlocked by the Tavern Owner with Tavern Silver.
The prizes offered would be purchased by the Tavern owner with Tavern Silver. Some of the prizes could be rare items (for example Buildings offered during past events) and the Tavern Owner could "advertise" in the Tavern Room that such an item is available in his Game Room.
The "profits" generated in the Game Room would go to the Tavern Owner, with a percentage "tax" paid to Inno...
The incentive for a Tavern Owner to run games would be to accumulate more Silver, to be spent "gaming" in his friend's taverns.
A Tavern Visitor would purchase a Game Room entry ticket with Silver. He would be allowed once a day (to be adjusted). Entry to the Game room could be conditional (on number of Encounters attempted in the Guild Expedition for example).
Visual Aids:
Balance:
Abuse Prevention:
Limit the number of "rare" items available to a Tavern Owner. Make it expensive enough to make the purchase rare. Restrict availability of "rare items" to specific periods.
Summary:
A Game Room to feature the lotteries, wheel of fortunes and other randomizing gizmos that are normally found during game events.
A way to spend Tavern Silver.