DeletedUser104920
I thought it would be useful for some players if I collected some known formulas in one thread. Below I will also give some ideas of how to obtain other formulas when I cannot establish them myself. If anyone knows a formula I don't, I will add it here and credit your input. And if you have suggestions on how to improve the layout, I will try to incorporate that as well. Mostly, I will focus on levels greater than 10, since formulas tend not to be correct before that.
=== FORGE POINTS REQUIRED FOR LEVEL N (>10) ===
FP(N) = Round(FP(10)*1.025^(N-10))
=== FORGE POINT REWARD FOR FIRST PLACE ===
Unknown, but seems to be approximately N*Log(N) or N^1.2 times a constant
=== FORGE POINT REWARD FOR PLACES 2 TO 5 ===
REWARD(2) = Round( (REWARD(1) / 2) /5) * 5
REWARD(3) = Round( (REWARD(2) / 3) /5) * 5
REWARD(4) = Round( (REWARD(3) / 4) /5) * 5
REWARD(5) = Round( (REWARD(4) / 5) /5) * 5
=== FORGE POINT REWARD FOR CAPE CANAVERAL AND ARCTIC ORANGERY (Level > 10) ===
Level N gives N Forge Points
=== FORGE POINT REWARD FOR KRAKEN (Level >10) ===
Level N gives FLOOR(4*N/5) Forge Points
=== FORGE POINT REWARD FOR CASTEL DEL MONTE, HAGIA SOPHIA AND INNOVATION TOWER ===
Level N gives FLOOR(3*N/5) Forge Points
== Other Unknown Formulas ==
Temple of Relics:
(1) Chance for a relic
(2) Chance for a rare relic
(3) Chance for a uncommon relic
Kraken First Hit Chance. (This converges quickly to 100%, so I will probably not spend time trying to find a formula.)
Orangery Critical Hit Chance. (Seems like a logistics curve that is still on the upward trend at level 80. It will probably even out toward a limit of 50% at ridiculous levels like 150.)
Seed Vault Helping Hands Chance. (Similar. Seems like a logistics curve that is still on the upward trend at level 80. It will probably even out toward a limit of 25% at very high levels.)
Blue Galaxy Double Collection. (Known up to levels where the chance is 70%. Probably won't go above that.)
Others like coins/supplies/happiness/population/medals. I won't be looking into these.
=== FORGE POINTS REQUIRED FOR LEVEL N (>10) ===
FP(N) = Round(FP(10)*1.025^(N-10))
=== FORGE POINT REWARD FOR FIRST PLACE ===
Unknown, but seems to be approximately N*Log(N) or N^1.2 times a constant
=== FORGE POINT REWARD FOR PLACES 2 TO 5 ===
REWARD(2) = Round( (REWARD(1) / 2) /5) * 5
REWARD(3) = Round( (REWARD(2) / 3) /5) * 5
REWARD(4) = Round( (REWARD(3) / 4) /5) * 5
REWARD(5) = Round( (REWARD(4) / 5) /5) * 5
=== FORGE POINT REWARD FOR CAPE CANAVERAL AND ARCTIC ORANGERY (Level > 10) ===
Level N gives N Forge Points
=== FORGE POINT REWARD FOR KRAKEN (Level >10) ===
Level N gives FLOOR(4*N/5) Forge Points
=== FORGE POINT REWARD FOR CASTEL DEL MONTE, HAGIA SOPHIA AND INNOVATION TOWER ===
Level N gives FLOOR(3*N/5) Forge Points
== Other Unknown Formulas ==
Temple of Relics:
(1) Chance for a relic
(2) Chance for a rare relic
(3) Chance for a uncommon relic
Kraken First Hit Chance. (This converges quickly to 100%, so I will probably not spend time trying to find a formula.)
Orangery Critical Hit Chance. (Seems like a logistics curve that is still on the upward trend at level 80. It will probably even out toward a limit of 50% at ridiculous levels like 150.)
Seed Vault Helping Hands Chance. (Similar. Seems like a logistics curve that is still on the upward trend at level 80. It will probably even out toward a limit of 25% at very high levels.)
Blue Galaxy Double Collection. (Known up to levels where the chance is 70%. Probably won't go above that.)
Others like coins/supplies/happiness/population/medals. I won't be looking into these.
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