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First impression

DeletedUser

Hello all,

My first impression after 30 min game (i dont see them past) is it was very nice, very simple nice quest master for that i saw.

The only probs is about diamonds we already see that people who gonna pay gonna have huge advantage on others....

The fight system look very nice remenbers me heroes and might :)

So for now just a very good impression, gonna edit if mind change.


ps: sorry for my english im french
 

DeletedUser

Hello,

I will put my first impression after your post, if you want :)

Firsts, songs are pleasant, city is animated. Fight are very nice, heroes and and might fan <3

For the research tree, we could have more descritpion, like an unit description for unit research.

Moreover, we can support too much people !! We can support everybode, wining hundred and hundred gold !! You must limit the visit support, 5 per hour for exemple could be fine.

ps : sorry for my english im french... (make a french beta server :p )

Edit : we are totally spamed by visits...
 
Last edited by a moderator:

DeletedUser

Last I had checked from the other forums but if a person attacks you then you will not lose anything so how will people get a advantage that matters other then what you can get over time?
 

DeletedUser

First impression:

This game, like all other inno games, gives a huge advantage to those who can spend money to buy the "accelerators" like diamonds.

For those players, like me, who can not spend 'real" money on games like this, it makes these games almost impossibly hard to play.

It takes day, and even weeks of constantly "gathering" your "supplies and gold" to unlock things you can get researched in a few hours or days.

example: 4800 "gold" and 680 "supplies" for a "goat farm" in the iron ages level?

Plus, it "requires" a 4x5 space, which is bigger than any "expansion grid" size?

ridiculous.

Make the "expansion grids bigger, at least!

At the very least, an expanison grid should be big enough to fit at least one of anything on it.

Also the amount of population increase supplied by a "Tiled house" should be vastly greater than the amount of population for a "stilt house".

The "costs" for housing upgrades far outpaces the minor increase in population you get for the upgrade.

It creates situation where you have to tear down, with minimal return on the original investment of resources, something you worked hard, for days, to get, just so you can try to fit the next upgrade on the cramped little "village/city map grid.

Ridiculous.
 
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