DeletedUser
As a fairly new player to the game today I decided to explore the relative values of goods that can be produced. As people will know goods double in production costs each time you go up an era. Consequently in reality it costs 8 times more to produce 1 unit of glass than 1 unit of marble for instance.
I found and old thread in the guides which is a little out of date, but still had the costs detailed for all the goods:
http://forum.en.forgeofempires.com/showthread.php?1328-List-of-goods-in-each-age
....and I decided that it might be helpful to update this list with the changes that happened since it was made, and also design a relative value chart to easily compare one type of goods with another:
Since doing that I discovered the new trading rules that limit possible trade ratios to double up or down, making my chart completely redundant (but not changing the truth of it).....and I found the explanation thread about what was now possible:
http://forum.en.forgeofempires.com/showthread.php?3964-Guide-The-new-trade-system-as-of-07-09-2012
I can understand that multi-accounters making unfair trades with themselves could easily be a problem, so something had to be done, but I still wonder if the solution which basically forces people into unfair trading in value is really the answer.
Wouldn't it make more sense to have the range of allowed trades pegged to the same possible spread as the true costs? Or at the very least a bit closer than only being able to receive 2 for 1 for something that actually cost 16, or possibly even 32 times as much if the new goods coming soon follow the same pattern as all the rest (which was my presumption making the chart)
I found and old thread in the guides which is a little out of date, but still had the costs detailed for all the goods:
http://forum.en.forgeofempires.com/showthread.php?1328-List-of-goods-in-each-age
....and I decided that it might be helpful to update this list with the changes that happened since it was made, and also design a relative value chart to easily compare one type of goods with another:
Since doing that I discovered the new trading rules that limit possible trade ratios to double up or down, making my chart completely redundant (but not changing the truth of it).....and I found the explanation thread about what was now possible:
http://forum.en.forgeofempires.com/showthread.php?3964-Guide-The-new-trade-system-as-of-07-09-2012
I can understand that multi-accounters making unfair trades with themselves could easily be a problem, so something had to be done, but I still wonder if the solution which basically forces people into unfair trading in value is really the answer.
Wouldn't it make more sense to have the range of allowed trades pegged to the same possible spread as the true costs? Or at the very least a bit closer than only being able to receive 2 for 1 for something that actually cost 16, or possibly even 32 times as much if the new goods coming soon follow the same pattern as all the rest (which was my presumption making the chart)