DeletedUser
The number of -1's is a testament to how one-sided this idea has been designed
Absolutely not! The number of -1s is a testament to how vocal the PVP'ers are. If you examine Anwar's comment in another thread you will see that only about 10% of the people who play FOE are avid PVPers. It means there needs to be changes and you can either be part of the solution or let the developers do what they will without player input.
Before you shoot the messenger, I am not against PVP nor am I a huge proponent of it. I believe it is needed. If there are no wolves then the sheep wander off. So I am going to suggest that the costs referred to in this thread start off small and go up in tiny increments like the cost of buying forge points goes up and like the cost of obtaining expansions goes up and like the time of scouting missions goes up. OR . . forget the cost of attacking and make the cost related to plundering only (with the cost of plundering going up depending on how many times you have done it.)