DeletedUser
Obviously I know that this game is still in Beta, so I thought I would offer the developers by observations in the hope that changes can be made to make things better. This is my opinion.
Interface
Looks good but infuriating that every time I login I have to zoom out and reposition the screen, which in turn is cumbersome owing to the lack of scroll bars. The default setup needs work to make it more customisable by the player. For example the annoying window at the bottom which lets you see players near you in the rankings. In summary:-
• More zoom levels needed.
• Scroll bars needed.
• Option to save your screen settings.
Research
Some unlock costs are too high. Thousands of tools, really? Marble, Timber, Dye, etc., wtf? I have been asked for 36 marble to unlock Archers, and because I have no marble deposits my mason makes 4 every day! Yes there is a trading system but I’ll comment on that in a minute. Also I don’t like it that I have no idea of the unlock costs for anything until it becomes active. This is a real pain when you pick a particular path only to find out that you need dozens of a resource you don’t have or produce. In summary:-
• Look at unlock costs
• Unlock costs should be able to be viewed at any time.
Expansion
Whilst I like the idea that all buildings need to be connected to the town hall to be productive, I dislike the expansion idea. You first have to spend time and resources researching each one, then pay increasingly high unlock costs, then pay increasingly higher gold to actually put it in place. And then its only 4x4 squares! How annoying? Sure keep the idea, but perhaps make the unlock costs less and the expansion area larger perhaps. The fun element of moving and reconfiguring your town/city will still be there owing to the ongoing need to replace buildings. In summary:-
• Bigger expansion areas
• Lower unlock costs
Battles
A good concept with several bugs. I find that if I move a unit onto the same square as another one the battle will crash and be reset with less units but with no gain to be had. The automatic feature is poor. The system carries out strange moves like moving your melee units forward to be fired upon by ranged units when your ranged units should be used to attack instead. Maximum of 8 units?!?!?
• Reduce or remove bugs
• Can be slow
Trading
Having to use forge points is a mistake. It means many players just don’t bother and undermines the whole concept. When you consider that you cannot do without trading due to the silly unlock costs for some research, I believe that this needs to change. Many players offer goods at silly ratios and 1:10 is very common. I know that this is not really a developer issue, but if the trading system was made better with no need for forge points more players would trade making the system much fairer. Also I do not receive any notification that my created offer has been accepted. I check the town hall and bam my supplies have changed.
• Remove the need to use Forge points
• Improve notifications
Diamonds
I have no problem paying a fair amount for premium features if they are worth the money. I was a premium player on tribalwars for several years. The difference between the 2 games is that diamonds are used for virtually every aspect of FoE. With diamonds you can speed things up, buy things, complete things, expand quicker etc and I agree with those. However as I have mentioned elsewhere on this forum the use of diamonds to open up your fifth unit slot is unfair. It means that premium players will be stronger than normal players and I believe that to be unfair. In addition there is a host of better buildings that you can only build with diamonds.
• Reduce benefits of diamonds
General
Other things I would like the developers to consider changing would be introducing a help guide which includes attack/defence values etc for military units, all buildings with unlock costs, footprint etc and how on earth the Happiness system works?! Creating units takes forever and yet losing them takes minutes. 4 hours to train a soldier?! Too long.
In summary this is a really good looking game with some novel concepts but which needs some work to make it fair to all and easier to understand and play.
Interface
Looks good but infuriating that every time I login I have to zoom out and reposition the screen, which in turn is cumbersome owing to the lack of scroll bars. The default setup needs work to make it more customisable by the player. For example the annoying window at the bottom which lets you see players near you in the rankings. In summary:-
• More zoom levels needed.
• Scroll bars needed.
• Option to save your screen settings.
Research
Some unlock costs are too high. Thousands of tools, really? Marble, Timber, Dye, etc., wtf? I have been asked for 36 marble to unlock Archers, and because I have no marble deposits my mason makes 4 every day! Yes there is a trading system but I’ll comment on that in a minute. Also I don’t like it that I have no idea of the unlock costs for anything until it becomes active. This is a real pain when you pick a particular path only to find out that you need dozens of a resource you don’t have or produce. In summary:-
• Look at unlock costs
• Unlock costs should be able to be viewed at any time.
Expansion
Whilst I like the idea that all buildings need to be connected to the town hall to be productive, I dislike the expansion idea. You first have to spend time and resources researching each one, then pay increasingly high unlock costs, then pay increasingly higher gold to actually put it in place. And then its only 4x4 squares! How annoying? Sure keep the idea, but perhaps make the unlock costs less and the expansion area larger perhaps. The fun element of moving and reconfiguring your town/city will still be there owing to the ongoing need to replace buildings. In summary:-
• Bigger expansion areas
• Lower unlock costs
Battles
A good concept with several bugs. I find that if I move a unit onto the same square as another one the battle will crash and be reset with less units but with no gain to be had. The automatic feature is poor. The system carries out strange moves like moving your melee units forward to be fired upon by ranged units when your ranged units should be used to attack instead. Maximum of 8 units?!?!?
• Reduce or remove bugs
• Can be slow
Trading
Having to use forge points is a mistake. It means many players just don’t bother and undermines the whole concept. When you consider that you cannot do without trading due to the silly unlock costs for some research, I believe that this needs to change. Many players offer goods at silly ratios and 1:10 is very common. I know that this is not really a developer issue, but if the trading system was made better with no need for forge points more players would trade making the system much fairer. Also I do not receive any notification that my created offer has been accepted. I check the town hall and bam my supplies have changed.
• Remove the need to use Forge points
• Improve notifications
Diamonds
I have no problem paying a fair amount for premium features if they are worth the money. I was a premium player on tribalwars for several years. The difference between the 2 games is that diamonds are used for virtually every aspect of FoE. With diamonds you can speed things up, buy things, complete things, expand quicker etc and I agree with those. However as I have mentioned elsewhere on this forum the use of diamonds to open up your fifth unit slot is unfair. It means that premium players will be stronger than normal players and I believe that to be unfair. In addition there is a host of better buildings that you can only build with diamonds.
• Reduce benefits of diamonds
General
Other things I would like the developers to consider changing would be introducing a help guide which includes attack/defence values etc for military units, all buildings with unlock costs, footprint etc and how on earth the Happiness system works?! Creating units takes forever and yet losing them takes minutes. 4 hours to train a soldier?! Too long.
In summary this is a really good looking game with some novel concepts but which needs some work to make it fair to all and easier to understand and play.
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