DeletedUser
Hey guys
Most combat terrain modifiers are pretty clear, but there are 2 that keep eluding me: Hills and Rocks.
From what I gather:
- Hills: Don't do anything? They are just beautification of the terrain, with the same normal terrain stats as grassland?
- Rocks: Got a couple of theories on this one:
1. The range of ranged units is increased when on a rock
2. Units who finished their turn on top of a rock have extra movement in their next turn
Couldn't find a guide or a post about this, sorry if it already exists. But can someone tell me if my theories are true/fase?
Most combat terrain modifiers are pretty clear, but there are 2 that keep eluding me: Hills and Rocks.
From what I gather:
- Hills: Don't do anything? They are just beautification of the terrain, with the same normal terrain stats as grassland?
- Rocks: Got a couple of theories on this one:
1. The range of ranged units is increased when on a rock
2. Units who finished their turn on top of a rock have extra movement in their next turn
Couldn't find a guide or a post about this, sorry if it already exists. But can someone tell me if my theories are true/fase?
Last edited by a moderator: