RichinZhills
Corporal
Have you ever looked at your city to see your Pirates raising hell right next to your Monastery? Or is your Traz right next to your residential areas?
Proposal: Much like the game mechanics that the Event buildings add-ons give (SoH & RtV's, Windmill, Bakeries, Harvest Farm, Butterfly), each building would have a beneficial linking system to other buildings that complement or improve their function. Those event buildings through the years from the same event would also have this linking ability.
Searched forum for similar?: Yes, and I don't believe this falls into the DNS about super-buildings or uber upgrades.
Reason: There have been comments made/suggested about being able to rotate buildings, but this has been DNSed because building an efficient city is part of the game. Well, there are no in-game benefits to designing the perfect city, but there could be for designing the most cohesive one.
Details: There are several themes to the game buildings throughout FoE. Mainly combat, forge points, goods, supplies, and gold to name a few. While in a guild, the Townhall gives every member certain % benefits, but this is general and not really anything the player can manipulate. However, it would not be a far reach in imagination to say placing a military unit building next to the CoA, Zeus, or CdM would increase the rate at which military units heal or are produced. Goods buildings would greatly be improved if a supply building was placed right next to it. This is simply expanding on the game mechanics already in place. The Harvest Barn has bonus levels in itself, and when connected to other HB fields, those benefits increase. Both for the Barn & the fields.
So in addition to building an efficient city, a player would need to think about which buildings to place near one another to achieve a better level of production.
Links could be described:
= Combat Link - When placed next to other combat buildings, there is a 2% att/def added
= Forge Points - When linked with other buildings, +2 fp's
= Goods Link - Adds 2 current Age goods/link
Or whatever the developers think. These would adhere to the current rules when sets are added/changed, that the 24hr clock would reset. If a building is upgraded, this would also reset the links. Links could be just one-way or reciprocal or may only work 1:1, so two troop buildings next to the Zeus would only gain 2% each, and not 4% by being linked to each other & the Zeus.
The combat mechanic could also play a part in the linking. Much like a Heavy Unit has a bonus against a light unit, say a supply GB like the LoA would benefit a supply building, placing that near a goods building would be a detriment since goods would drain supplies. But a supplies buildings would aid a goods building.
Balance/Abuse: Players with bigger cities would definitely have a bigger advantage, but that's already possible. Since city space is at a premium and most players already choose to minimize road use. It would also balance out that to place more linked buildings around a GB, more roads would be necessary. This would be cutting down on building space. So in effect, the player would have to choose whether to link or not. Depending upon the player's choice of gameplay, a sniper/pillager might improve their combat ability, but say possibly placing the GT next to a unit's building would give city defenders a boost or they giving the GT an extra 1% per unit placed as a city defender. So if a player built two Archery Ranges and used 8 Archers as city defenders, the GT would gain 8% to deny a plunder attempt.
If for every bonus that could be generated, a negative cost associated with it is also put in place, it would balance and abuse would be minimized.
Since this would require updating every piece in the game, it'll probably be an un-suggestion, but it's something that could be done piecemeal for each event. So possibly the Winter Event buildings or next year's events could simply link to those event buildings. When the bugs are taken care of, the next events buildings could be linked. If it works out, then start on the bigger connections by defining which buildings will be in what theme and then linking them.
Proposal: Much like the game mechanics that the Event buildings add-ons give (SoH & RtV's, Windmill, Bakeries, Harvest Farm, Butterfly), each building would have a beneficial linking system to other buildings that complement or improve their function. Those event buildings through the years from the same event would also have this linking ability.
Searched forum for similar?: Yes, and I don't believe this falls into the DNS about super-buildings or uber upgrades.
Reason: There have been comments made/suggested about being able to rotate buildings, but this has been DNSed because building an efficient city is part of the game. Well, there are no in-game benefits to designing the perfect city, but there could be for designing the most cohesive one.
Details: There are several themes to the game buildings throughout FoE. Mainly combat, forge points, goods, supplies, and gold to name a few. While in a guild, the Townhall gives every member certain % benefits, but this is general and not really anything the player can manipulate. However, it would not be a far reach in imagination to say placing a military unit building next to the CoA, Zeus, or CdM would increase the rate at which military units heal or are produced. Goods buildings would greatly be improved if a supply building was placed right next to it. This is simply expanding on the game mechanics already in place. The Harvest Barn has bonus levels in itself, and when connected to other HB fields, those benefits increase. Both for the Barn & the fields.
So in addition to building an efficient city, a player would need to think about which buildings to place near one another to achieve a better level of production.
Links could be described:
= Combat Link - When placed next to other combat buildings, there is a 2% att/def added
= Forge Points - When linked with other buildings, +2 fp's
= Goods Link - Adds 2 current Age goods/link
Or whatever the developers think. These would adhere to the current rules when sets are added/changed, that the 24hr clock would reset. If a building is upgraded, this would also reset the links. Links could be just one-way or reciprocal or may only work 1:1, so two troop buildings next to the Zeus would only gain 2% each, and not 4% by being linked to each other & the Zeus.
The combat mechanic could also play a part in the linking. Much like a Heavy Unit has a bonus against a light unit, say a supply GB like the LoA would benefit a supply building, placing that near a goods building would be a detriment since goods would drain supplies. But a supplies buildings would aid a goods building.
Balance/Abuse: Players with bigger cities would definitely have a bigger advantage, but that's already possible. Since city space is at a premium and most players already choose to minimize road use. It would also balance out that to place more linked buildings around a GB, more roads would be necessary. This would be cutting down on building space. So in effect, the player would have to choose whether to link or not. Depending upon the player's choice of gameplay, a sniper/pillager might improve their combat ability, but say possibly placing the GT next to a unit's building would give city defenders a boost or they giving the GT an extra 1% per unit placed as a city defender. So if a player built two Archery Ranges and used 8 Archers as city defenders, the GT would gain 8% to deny a plunder attempt.
If for every bonus that could be generated, a negative cost associated with it is also put in place, it would balance and abuse would be minimized.
Since this would require updating every piece in the game, it'll probably be an un-suggestion, but it's something that could be done piecemeal for each event. So possibly the Winter Event buildings or next year's events could simply link to those event buildings. When the bugs are taken care of, the next events buildings could be linked. If it works out, then start on the bigger connections by defining which buildings will be in what theme and then linking them.