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Cheating

  • Thread starter DeletedUser103849
  • Start date

DeletedUser

Now that you have noticed please disregard the word cheating and seriously think about a solution.
Why does there need to be a "solution" to something that isn't cheating? :? Try posting as an idea instead of falsely accusing people of cheating. Not the right way to go about things.
 

DeletedUser107476

I called the thread Cheating because I knew it would draw attention, and it did. Now that you have noticed please disregard the word cheating and seriously think about a solution. The current system keeps smaller guilds from ever, ever, ever, getting or holding sectors. It really needs to be changed and increasing the goods cost would help.
What you have described atleast gives small guilds a chance if they work together an hit in unison as the guilds hold sectors. On another world we have the highest level guild going around claiming they are making GvG exciting by hitting the big guilds to make room for small guilds. In reality this means they are hitting small guilds to let their friendly medium sized guilds in.

The large guild hold only 3 or 4 sectors at a time and wipes those small guilds when they re-land to keep it's friendly guilds safe.
Truthfully there is no solution as it is a social game, where cooperation is encouraged.
 

DeletedUser103849

They hold the majority of the map and protect the LZ's . Please look at this objectively, it's a problem and needs fixing. This almost complete map control is no fun for the majority of guilds trying for scraps. The rich get richer.
 

DeletedUser103849

Maybe instead of calling it Guild vs Guild it should be called Guild/SisterGuild/SisterGuild/AlliedGuild vs guild. See how many new player that will lure in.
 

rjs66

Lieutenant
some guilds get powerful by attracting players who want to put the time and effort in, they make alliances, again this takes time and effort

there is nothing stopping other guilds employing the same strategy, it seems some people want all the benefits without having to work for it
 

. ICE .

Chief Warrant Officer
Chevy ..you hoot on about not level playing field for small guilds etc .. yet you have sat in a non-gvg guild for months/years , basically just using them to your own points gain . I do not see value in your post at all . If you were the founder of a small / new guild just starting out , then maybe you would have some sway . But the way you play the game ...your opinion holds little / no value on the subject.

btw ..pretty sure all worlds , have guilds with Sister /s guilds , and allied groups are common place .
Avengers main enemies have an alliance group of more guild than what we do ..and still they cant win .
Go join them ..if this bothers you so much . :D
 

DeletedUser108688

The problem with the All Ages map is the availability of cheap medals via high Arcs. Players are falling over each other to take 1st spot in high era gbs because there is fp profit to be made and lots of medals with them. Players are effectively getting paid fps to collect huge amounts of medals.
Siege costs on the All Ages map needs to be revised to a more exponential curve type system. When a guild holds 60+ sectors in AA and can drop sectors to retake for points when they are bored, it is easy to see the system is broken. Try do that on any other map where the goods cost would be 15,000+ of each good. The goods system works well as the cost of holding more and more sectors becomes prohibitive, but in AA the system is broken.
An exponential siege cost ratio in AA would not affect smaller guilds but would make holding so many sectors prohibitive again. Which is how it should be.
No doubt the same guilds aforementioned will still dominate, but it would make the AA map more accessible ;)
 
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DeletedUser103849

Chevy ..you hoot on about not level playing field for small guilds etc .. yet you have sat in a non-gvg guild for months/years , basically just using them to your own points gain . I do not see value in your post at all . If you were the founder of a small / new guild just starting out , then maybe you would have some sway . But the way you play the game ...your opinion holds little / no value on the subject.

btw ..pretty sure all worlds , have guilds with Sister /s guilds , and allied groups are common place .
Avengers main enemies have an alliance group of more guild than what we do ..and still they cant win .
Go join them ..if this bothers you so much . :D
The same applies to you Ice, you dominate the maps of course you don't want change. Your opinion doesn't count either the last thing you want is anyone to rattle the cage and god forbid your members should wake up and realize the sacrifice they make for the good of the guild is it really worth it. Not sure your members realize their loyalty to you costs members a lot of city space for the good of the guild leaving members individual city vulnerable to attack. But Ice you have done an incredible job weeding out the non productive players and keeping players willing to sacriface personal gain for the good of the guild. I don't think anyone can duplicate what you have accomplished. If I still owned my business I would offer you a job you would be a valuable asset in the business world.
 

DeletedUser103849

Ice, as you already know you have nothing to worry about it's obvious FoE is fine with what they think is allied guilds but having been a member of your guild we both know you are not allied guilds you are brothers in arms. Btw, there is something about you that draws loyalty, when I left your guild I always avoided attacking your sectors and you even on one occasion attacked my nearby siege but you didn't break it. I knew it was you because it was the one time the event log actually worked, I sent you a message thanking you for that respect and you responded kindly. Somewhere along the line you noticed my tactics and put the word out to break my sieges no matter where. Which is fine I'm now free to hit&run your sectors but my point is you have a rare leadership quality that frankly is being wasted on this stupid game. I don't know your personal life & frankly don't want to know, but with your abilities you must be very, very, rich if you are not you should be.
 

DeletedUser110179

I know for a fact from being in a top guild at one time they held back from expanding on some maps because of the cost of goods.
Makes sense.

Michael Schumacher also seemed unbeatable until he eventually bowed out (albeit from old age). Changing the rules isn't always the answer to everything. It's nice to be No. 1 (or part of a winning team) but even a big fish in a small pond is winning all the way.

So, win big or find a smaller pond ... Status is a terrible thing when you don't have it. ▲
 

DeletedUser110131

Sometimes, rules must change to balance the game. Players will inevitably find features that can be exploited in unintended ways. Even when that isn't the case, there's always room for improvement. This is just common sense. That doesn't seem to be OPs main concern here, though. Neither does cheating or ethics seem to be at the core. What seems to draw his ire is the fact that cooperation brings advantages, and he's using what seems a lot like political and ideological arguments.

Those views are very unfortunate for him, since virtually all human activity derives its success from cooperation. The moment you make a trade, even a barter, you're profiting from cooperation. The moment you use money, you're profiting from a cooperation where people have sacrificed personal gain for communal gain; they've accepted social and legal rules and restrictions. Walk on a public sidewalk, or drive on a road, or enjoy protection from the law, or run a business, and you're profiting from cooperation. Fail to return this with your own contribution, and, besides being a leech, you're also doomed to failure, as people, and, eventually, society as a whole, will stop cooperating with you.

Unlike society at large, guilds have no way of enforcing their rules, other than denying membership. That means that the freedom in a guild is considerably greater than in any country, be that the USA or China, or some Libertarian utopia. If you're denied membership, you can easily join another guild, make your own guild, or even play individually. Life as a hermit is easier in FoE than in any country; you can build your own little city, quite comfortably, all on your own, dealing with other players as if they were mere game features. However, it's a social game, and the more exciting features depend on social interraction.

If people can organize, many will. If they can cooperate, many will. If a group can profit from individual sacrifices, some will always be willing to make those sacrifices. Rather than prioritizing the meager reward of personal points, they prioritize building something that can be shared with others. Those who do this, will draw together, and, inevitably, do better than those whose selfish motivations undermine efficient cooperation. It's a winning strategy, and has put the otherwise feeble **** Sapiens on the top of the food chain, and is such a powerful instinct that it can't be excluded from any social game, and such a powerful tool that it will give an advantage whenever it's employed.

If you want to defeat someone who cooperates, you have to cooperate more and better than them. It's the only way. Fail at doing this, and you will always loose. This isn't a game rule, nor an ethics question, nor a matter of exploitation, cheating, or unfairness. It's just a fact of life. If you don't like cooperation in your guild, quit the guild. If you don't like it in competing guilds, quit competing. If you don't like it in the game, quit the game. There's nothing else to do, and never will be.

It is, by the way, very entertaining that such a freedom-loving individualist wants to impose such harsh restrictions on those who don't share his philosophy and priorities.

Edit: Added "than in any country",
and split a paragraph.
 
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DeletedUser110179

... virtually all human activity derives its success from cooperation.
Too true. Paradoxically, the individual makes this happen.

Nature has ensured that variety forms the building blocks of success (Bacteria have no reproductive co-operation and have survived, albeit unchanged, for billions of years). Co-operation relies on worthy individuals ... history is littered with failed teamwork based on slavish support for leadership. One leader and 99 followers may not be ideal if the followers are merely sheep or cogs in the machine. Michael Schumacher brought glory to Formula 1 racing but this kind of premier sport is itself under attack from more popular sports like football or less exclusive forms of racing.

FoE is itself in a battle to maintain and grow in popularity and profit. If GvG doesn't work well ... it has a knock-on effect for the health and vitality of FoE as a whole.
 

DeletedUser110131

Bacteria have no reproductive co-operation and have survived, albeit unchanged, for billions of years
Actually, even bacteria cooperate. They exchange genes and form colonies. Recently, scientists have taken an interest in how and why individual bacteria will alter their function against the interest of their own survival, in order to protect their clones, e.g. by creating a protective film around the colony, or committing "suicide" in order to prevent the density from reaching deadly levels. Self sacrifice seems to make a lot of sense, when many of those you save are identical to yourself, and the full umpteen billion in the colony are the descendants of very few ancestors. Complete lack of intelligence, and thus fear, also helps, I guess. With potentially several generations in an hour, they often change, but, with a limited repertoire of possible features, rarely into something no bacteria has been before; there's a limit to the number of potential, useful mutations in essentially simple beings.

I guess the moral is that the bar for how worthy an individual needs to be to facilitate useful cooperation, is pretty low. If you're at least as worthy as a microbe, you have potential. That's either very encouraging, or very depressing; I'm not sure which... Of course, bacteria are also the ultimate example of flat organization; there's no leadership at all, and things still work splendidly.

Blind devotion to a leader means that the community doesn't work toward its own best interest, but the narrow interests of the leader. If the leader fails to realize that the survival of the community is in his/her interest, or looses contact with the community, that will result in collapse. Unfortunately, most absolute leaders among humans will fail in one or the other of those ways. Ants and termites do much better. In cooperation, we're the best among mammals, but inferior to bugs. That's definitely very depressing... For the honor of all mammal-kind, we need to get it together!

Yes, GvG needs to work. I haven't explored it much (yet), which is why I only wrote about the fundamentals of cooperation, and the rhetoric and reasoning of OP, rather than the specifics of GvG. OP's conclusion may be entirely correct, but it doesn't follow from his reasoning. What I've gathered from the forum, and other players, indicates that GvG has been neglected by Inno, probably in the scramble to succeed in the mobile market. If FoE looses the hardcore players, many of whom play GvG, they risk turning into a mobile fad. Profitable, but only in the short term. Recovering from being a past fad is tough. The hardcore is what secures against the popularity falling below "critical mass", and thus it serves success even on the mobile market.
 
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DeletedUser103849

Actually, even bacteria cooperate. They exchange genes and form colonies. Recently, scientists have taken an interest in how and why individual bacteria will alter their function against the interest of their own survival, in order to protect their clones further in, e.g. by creating a protective film around the colony, or committing "suicide" in order to prevent the density from reaching deadly levels. Self sacrifice seems to make a lot of sense, when many of those you save are identical to yourself, and the full umpteen billion in the colony are the descendants of very few ancestors. Complete lack of intelligence, and thus fear, also helps, I guess. With potentially several generations in an hour, they often change, but, with a limited repertoire of possible features, rarely into something no bacteria has been before; there's a limit to the number of potential, useful mutations in essentially simple beings.

I guess the moral is that the bar for how worthy an individual needs to be to facilitate useful cooperation, is pretty low. If you're at least as worthy as a microbe, you have potential. That's either very encouraging, or very depressing; I'm not sure which... Of course, bacteria are also the ultimate example of flat organization; there's no leadership at all, and things still work splendidly.

Blind devotion to a leader means that the community doesn't work toward its own best interest, but the narrow interests of the leader. If the leader fails to realize that the survival of the community is in his/her interest, or looses contact with the community, that will result in collapse. Unfortunately, most absolute leaders among humans will fail in one or the other of those ways. Ants and termites do much better. In cooperation, we're the best among mammals, but inferior to bugs. That's definitely very depressing... For the honor of all mammal-kind, we need to get it together!

Yes, GvG needs to work. I haven't explored it much (yet), which is why I only wrote about the fundamentals of cooperation, and the rhetoric and reasoning of OP, rather than the specifics of GvG. OP's conclusion may be entirely correct, but it doesn't follow from his reasoning. What I've gathered from the forum, and other players, indicates that GvG has been neglected by Inno, probably in the scramble to succeed in the mobile market. If FoE looses the hardcore players, many of whom play GvG, they risk turning into a mobile fad. Profitable, but only in the short term. Recovering from being a past fad is tough. The hardcore is what secures against the popularity falling below "critical mass", and thus it serves success even on the mobile market.
Your hypothesis is fascinating but completely lost focus of the issue at hand. Let me try to explain this in a simpler term, if you have two totally independent guilds who make a deal to work together NOTHING WRONG WITH THAT! But when you have sister guilds headed by players who originally came from the mother guild and mother guild sends players back & forth to the sister guilds to kill perceived threats to the mother guild is simply not fair to the truly independent guilds with legitimate alliances. It's obvious FoE doesn't see it as a problem because it doesn't effect the profit margin and it won't effect the profit margin because the majority players are passive. This is a game and the game needs to be fair to all. A guy goes into a casino starts winning big, dominates the table, turns out he's counting cards. Is that really cheating or is that guy just smarter than everyone else. What is going on in FoE E Nagach is a guy smarter than everyone else who has devised a clever way of counting cards. Btw I truly believe this talented guy is wasting such a gift from god in a stupid game.
 
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. ICE .

Chief Warrant Officer
Clean your ears out Chevvy. ...reality check needed.
Mighty Avengers , and Avengers Assemble are TWO completely separate guild , formed independently , operated independently . Ri formed his , i formed mine ..we have NEVER been part of some "mother guild " together .
We first of all formed an alliance , then became sister guilds .
You make player " back & forth" ..sound like a daily occurence . Not only has Inno made that a difficult process with 4 day GvG block , and 7 day guild returns block....it simply isnt happening . I wouldnt say it has never happened , but it certainly hasnt happened for 6 months plus , and could be regarded as extremely rare tactical move on our part . Our enemies on the other hand , throw fighters around all their allied guilds on a regular basis , trying to find a way to defeat us . "Trying " being the operative word . :)
Being in your sheltered wee non GvG guild , you have lost all sense of what actually goes on in our EN world.
oh...and btw ...thanks for the continued back-handed compliments , but our success , is far from all my doing ...i have a team of like minded Leaders who work to same goals and ideals .

Feel this thread has gone far enough now .
No cheating involved , and really ought to end .
Any further debate on GvG substance should be moved to ideas sections , imo ( MODS take note please )
 

DeletedUser103849

Of course you want this thread to end it brings the dirty little secret to light, what is amazing is you've been doing this for years right under FoE's nose and they don't have clue.
Oh btw...the only reason you haven't sent members back and forth lately is most guilds know your dirty trick and have given up so you haven't had to. FoE allows 80 members in a guild the way you are set up you have 240 + at your command.
 
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DeletedUser109966

Jeez mate... collaboration between guilds goes on in every world... either copy them, join them, avoid them or have a guerrilla war... but that was an awful lot of complaining... anyway, a large number of players couldn't care less about GvG, that's a far bigger reason why top guilds can dominate.
 

DeletedUser103849

Hey FoE have you noticed how I struck a nerve and behold who responds nothing to see here to my allegation, Ice & rj (MA peas in a pod). I wonder why 99 % of the other guilds in E Nagach are not defending your position Ice. You would think if you were playing fair & square they all would run to your defense and blow my allegation out of the water.
 
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