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Changes to neighborhood merge

DeletedUser12086

Dear Kings and Queens,

Empires have been built and kingdoms have risen, while you and your neighbors have helped one another with motivation, and hindered each other with post-battle plundering. Sometimes neighborhoods shrunk in size and were merged into larger, more robust localities to spice up the local competition. But sometimes there was no good fit for a new neighborhood, and so merges could in some cases be few and far between.

It was your player feedback that let us know the neighborhood merging system should be rethought and improved. So, in response to requests from you - our players - today the city crier is heralding a new change which will improve the way neighborhood merges take place in the future and provide more balance to the game in terms of both neighborhoods' size, and the strength of their cities.

When a merge takes place, instead of attempting to merge two entire neighborhoods into one (which led to some small neighborhoods waiting a long time to become small enough for a merge), neighborhoods will be broken into smaller parts, or "chunks". These chunks will then be merged with parts of other neighborhoods at a similar level of advancement within the tech tree. There will still be enough variance within these chunks to provide healthy competition, but with this method you will see more balanced neighborhoods and - because of the usage of chunks as opposed to entire neighborhoods - players will no longer find themselves "trapped" in small neighborhoods.

Neighborhood merging will also be reduced in frequency, to once every two weeks. In practice, however, the new method for merges will result in more frequent merges taking place than previously.

If you are interesting in how the neighborhood "chunks" are made, please see the additional section below.

Arvahall and Houndsmoor

The first neighborhood merge using the new merge method will be trialed on Arvahall (EN1) and Houndsmoor (EN8), on Wednesday, July 24th. Please note that this merge will not be late at night, but during the day in order to allow us to observe the merge as it happens.

All worlds

After the trial, the first merge using the new method for all worlds will be on Sunday, August 4th.

Thereafter, merges will be every second Sunday.

If you would like to discuss the change, please see the discussion thread.

May your quests be victorious, your plunders be fruitful and your guild members loyal!


Sincerely,
The Forge of Empires team.


How neighborhoods are split
Neighborhood chunks will not usually be split at any predefined rank, but will be variable depending on the current shape of a neighborhood. For example, if a few players form a natural chunk at the top of the neighborhood ranking, with a big gap afterwards, this big gap would be used to split off that chunk from the rest of the neighborhood. If a chunk is very large however, this may be split without requiring a large points gap.
 
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