quest loops were altered a bit
will take some getting used to.
I really doubt the devs intended the end of InA quest loops to be wonky the way they are currently, they are back at being how it used to be bugged in the Colonial Age days, which was fixed after a while.
It happens when you receive certain quests and abort them as they come in, you are supposed to receive the new one but display error and the client doesn't update until next refresh/reload.
It won't stop players from getting the looping quest they want as it is since you just need to reload the game, abort and reload until you get the right one so I doubt thats intended to work like this even if its to try to affect players somewhat, its just annoying.
They did mention they altered quests but that was for the ones where you weren't meant to have it done more than once, what players are complaining here is the end of industrial age looping quests that is intended to work as a loop for players to have something to do whilst waiting for next age, which is a bit broken right now.