DeletedUser13521
It would be very nice if your units were not tied directly to a military building with no way to move them between barracks, or possibly just create a maximum unit pool based on X number of Y military building. I have a tendency to end up with 3-4 units all dying from one building while the others are full of healing units. After the early middle ages this is now 16 hours of rebuilding time when it seems like you should be able to at least rebuild those units at one time over 4 hours if you have 4 catapult camps for instance.
Another possibility would be to implement a way to determine which building troops are associated with. At least you could strategize and not send all 4 units from a single barracks into battle at any given time.
Thanks!
Another possibility would be to implement a way to determine which building troops are associated with. At least you could strategize and not send all 4 units from a single barracks into battle at any given time.
Thanks!