DeletedUser
Well numbers aside, I just had an amazing pol/mot run. At some point I was whistling its raining BP hallelujah
There is an exact % for polishing/motivating and plundering. But so far the math here hasnt been close to it.
(try to revenge someone who has 60% defense bonus!)
If you want a specific GB, donate to players who have the GB you're looking for; p/m'ing people will not really get you that farI will post this message here. I'll stop playing this game because you made it unfair. I have polished or motivated about 200 times in a last couple a days, and didn't get a single BP!!!
Indeed, as long as you are on a similar footing you can find a counter to every move, the problem is when you are not evenly matched. That the game takes place over a long period of time and IMO the current neighborhood system doesn't offer good model for match making in late game.This should be quite easy, if you consider that the forge points the other fuy has spent for that kind of bonus are roughly equal to a full age - try attacking with an army a full age ahead of that guy and a victory should be quite easy to achieve. Oh, and if you don't like 1 hour production houses, don't build them - I have very few of those in my city.
I would like to know what evidence you have to support your assertion that you never get a new BP the same as any one you have just traded. My experience differs. On two separate occasions I have traded 2 for 1 and got a new BP the same as one I traded. This invalidates your assumption and makes your figures for pre-existing duplicate wrong.If, for example, you have 5 BP and get another one then:
- The chance of it being a non-duplicate is 4-in-9.
- The chance of it being a duplicate is 5-in-9; so if you already have one duplicate then:
- The chance of it being a different duplicate is 4-in-5 and you can then trade the two duplicates in and:
- The chance of it giving a non-duplicate is 4-in-7. Multiplying out the probabilities gives a 16-in-63 chance of this occurring; and
- The chance of it giving a different duplicate is 3-in-7. Multiplying out the probabilities gives a 12-in-63 chance of this occurring
- The chance of it beinag a triplicate is 1-in-5 and you can then trade in the triplicate and:
- The chance of it giving a non-duplicate is 4-in-8. Multiplying out the probabilities gives a 4-in-72 chance of this occurring; and
- The chance of it giving a different duplicate is 4-in-8. Multiplying out the probabilities gives a 4-in-72 chance of this occurring.
So the total chance to get a non-duplicate is 4-in-9 + 16-in-63 + 4-in-72 = 224-in-504 + 128-in-504 + 28-in-50 = 380-in-504.
Current Number of BP | | | % to find a non-duplicate if you have no duplicates | | | % to find a non-duplicate if you already have one duplicate |
---|---|---|---|---|
0 | | | 9/9 = 100% | | | N/A |
1 | | | 8/9 = 88.89% | | | 80/81 = 98.77% |
2 | | | 7/9 = 77.78% | | | 77/81 = 95.06% |
3 | | | 6/9 = 66.67% | | | 72/81 = 88.89% |
4 | | | 5/9 = 55.56% | | | 65/81 = 80.25% |
5 | | | 4/9 = 44.44% | | | 56/81 = 69.15% |
6 | | | 3/9 = 33.33% | | | 45/81 = 55.56% |
7 | | | 2/9 = 22.22% | | | 32/81 = 39.51% |
8 | | | 1/9 = 11.11% | | | 17/81 = 20.99% |
I would like to know what evidence you have to support your assertion that you never get a new BP the same as any one you have just traded.
As Ranger mentioned, that shouldn't be possible. Care to submit a bug report? Thanks.Another note, traded 2 blueprints to get the same blueprint again... That has really annoyed me.
Regards,
Anwar
actually your math is off a bit. There are 2 great buildings per age. So when you polish the % is based off of a 1/18 rather than a 1/9 but other than that its pretty good
actually your math is off a bit. There are 2 great buildings per age. So when you polish the % is based off of a 1/18 rather than a 1/9 but other than that its pretty good
Well certain buildings of the same age are more likely to give a bp for one of the GB of that age and others for the other GB last I checked although I cannot find that post anymore although the guild has it in a post.
An example is the statue in bronze age will give you a zeus bp but never one for babel while some buildings can give both but have a higher percentage for a certain one.
- I have seen no evidence that this is true - there should be an equal probability of getting either BP of a given age from a polish/motivate.
- This is probably just an instance of confirmation bias in action - you may have experienced more BPs for a specific great building when polishing/motivating and so formulated the hypothesis that there is an uneven distribution of BPs; however this is based off a small sample size and if you collated information from a large number of players to get thousands of data points then you would find that there is an even (within expected tolerances) distribution of BPs between both buildings of an age.
There was a guide out there I cannot find anymore but it is fairly close to what still happens and while I am sure some things may have changed since certain buildings do bring better luck to get one type of bp compared to others for a individual one of that age.