DeletedUser2079
Proposal:
In order to make plundering more exciting and to give defenders a bit of an edge I propose that another option on Goods buildings should be to booby-trap the building. If it gets plundered then the attack takes a hit and gets no goods.
I suggest that the booby traps could be the same as the corresponding coin and supplies production costs.
Have you Checked the Ideas section for the same idea posted by someone else? Yes. There was a brief one-liner previously (https://forum.en.forgeofempires.com/showthread.php?29552-sabotage) but not detailed.
Reason:
Defensive AI is really really pants and there is no terrain advantage for the home team. Getting plundered is a drag and puts off many a player from trying to progress. This will give defenders a bit of fun and make plundering more risky.
Details:
An extra option on the Goods Production dialog would be to booby-trap the building. The time periods would be the same as for goods production and the penalty on the plunderer would be the same as the goods production costs - thus plundering a booby-trapped Iron Age Ebony works on a 24 hour production cycle would cost you 800 coin and 800 supplies, whilst a Tomorrow Era Translucent Concrete plant on a 4 hour cycle would cost you 3,600 of each.
Visual Aids:
n/a
Balance:
This idea will please lower-placed players, who will have a bit of revenge on merciless plunderers and maybe encourage them to keep playing.
Abuse Prevention:
n/a
Summary:
Anti-plunder measures for defenders.
The size and nature of the booby-trap penalties could be fine-tuned.
In order to make plundering more exciting and to give defenders a bit of an edge I propose that another option on Goods buildings should be to booby-trap the building. If it gets plundered then the attack takes a hit and gets no goods.
I suggest that the booby traps could be the same as the corresponding coin and supplies production costs.
Have you Checked the Ideas section for the same idea posted by someone else? Yes. There was a brief one-liner previously (https://forum.en.forgeofempires.com/showthread.php?29552-sabotage) but not detailed.
Reason:
Defensive AI is really really pants and there is no terrain advantage for the home team. Getting plundered is a drag and puts off many a player from trying to progress. This will give defenders a bit of fun and make plundering more risky.
Details:
An extra option on the Goods Production dialog would be to booby-trap the building. The time periods would be the same as for goods production and the penalty on the plunderer would be the same as the goods production costs - thus plundering a booby-trapped Iron Age Ebony works on a 24 hour production cycle would cost you 800 coin and 800 supplies, whilst a Tomorrow Era Translucent Concrete plant on a 4 hour cycle would cost you 3,600 of each.
Visual Aids:
n/a
Balance:
This idea will please lower-placed players, who will have a bit of revenge on merciless plunderers and maybe encourage them to keep playing.
Abuse Prevention:
n/a
Summary:
Anti-plunder measures for defenders.
The size and nature of the booby-trap penalties could be fine-tuned.