The problem is not the name - that's an issue when you first encounter the window, but you learn what it is after a while, however unhelpful the labelling.
- Before we get to the other changes we want to acknowledge your feedback about the Collapsible Quests Window. Some of you mentioned that the name of the quests button is too generic when Quests are collapsed, as it only says "Story". We're looking into alternative naming for it but unfortunately can't tell you when we will be able to add it.
A solution to this could perhaps be something like what has been done now with the buff bar. An option to either keep all the quests visible or collapsed. Player's choice.The problem is not the name - that's an issue when you first encounter the window, but you learn what it is after a while, however unhelpful the labelling.
The problem is that you can't see when you have contributed towards or completed a Daily Quest, or whether you have one still unstarted. If (to take a not unusual example) you get a quest to complete 12 four-hour productions and set your fleet of blacksmiths off to do their work, when you come back and collect from your city you need to remember what the purpose of those productions originally was, and go off and look to see whether you have a quest reward or not. It's entirely possible to complete a quest and totally miss the reward because there was no indication that it had been completed.
Yep, it should be made a thing in settings so people can choose their preferred layout.A solution to this could perhaps be something like what has been done now with the buff bar. An option to either keep all the quests visible or collapsed. Player's choice.
The problem with the collapsed quests and the new buff bar is the same really. We can no longer immediately see the status of all the quests and buffs. We now have to open a menu to see it.