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Points for battles and negociations.... So players of big guilds that already have all benefits and avoids others to do many fights are again encouraged to continue playing this way. I don't like that part...
Just a simple reward for daily activity would have been nice, now the same thing gets...
If you want to make the AI more intelligent, then you shall shall also make the AI of the defense troops more intelligent. The issue is not really that the AI of the attacking sucks, it is more the AI of the defense is really thumb.
So what you say is next time they can make it even sillier and request 100 goods, then they can even request for more diplomacy.
No, adding something that takes sooooo much time is only idiot and never can be called a blessing.
This diplomacy required are not a clever puzzle, it's just stupid if you have to destroy your whole settlement every time you have to open a new technology.
It is just slowing down your progress, like this whole settlement is based on slowing down your progress. The production are hardly enough...
The post is feedback... It illustrates how bad this settlement is. It is boring and the decrease in production efficiency will even make it more boring and frustrating. I personally don't mind that it takes a long time to finish a settlement, egypt was nice. But you had more techs to research so...
Anyhow this post adds extra information on why it is so cumbersome, surely on mobile app. There you have no plunder indication, so it will make a huge difference. I play on PC on mobile.
I'm not a fan of this. There are many interesting past cultures that still can get addressed.
If you look to Mughal Empire settlement, this just brings added value by giving players the chance to get a glimpse of this rather forgotten culture.
Proposal
If you use the collection and restart production option for 5 diamonds, then it excludes the plundered buildings.
I prefer to keep everything in line, and surely if you use this option on mobile, then you just notice after a long time that one building is not in line anymore.
It is...
Proposal
Now the complete FoE game is based on attack boosts, investing in defense doesn't make a lot of sense.
However it could be a gamechanger to have mini-games that rely on defense boosts.
In GbG you could switch between attack and defense boosts. Eg, one month based on attack boosts, the...
If you do it pro rato, then the million of points will fade away, sure for those players that do a massive amount of fights against too easy troops with just a handful of boost. If you attack an army with 25defense boost when you have a boost of 1000 then you will get 0,25% of the points. SO...