Never noticed the "current" developers are the same as the ones when you started playing?
And how has that worked out since you started playing?
it is NOT the same developers as when most of us started playing, IF we have played for more than 3 years.
First, Innogames was sold to MTG in early 2021 and you can definitely tell the change in the game since then, it veered wildly into profit-driven micro-transaction mobile game with simplified everything, and away from the rich, multi-layered strategy game that got it such accolades as "the must play browser game of the year" and so on.
Second, half the dev team was laid off around this time last year, judging by the increase in bugs and broken things (remember when we had an event extended for a day because quests broke in the middle of an event?? for the first time ever) it was the better-paid coders who knew what they were doing that got laid off, because you know, cost-savings over producing a good product.
How has feedback worked out? Not well, as they will do whatever they will do for profits and when this well runs dry, I guess they'll just buy another game and bleed it dry too. Believe it or not, there was a time when I didn't come to the forums to complain every day, from 2014 to 2020 I barely came to the forums because the game changes mostly made sense and my biggest concern was recruiting, running a guild, and battling it out with other guilds.
Now my main adversary in the game is the developers and what half-baked bug-ridden money-sucking feature/event/Rivals are going to be thrown at me next that I have to go warn everyone about the pitfalls to avoid, because everything is a TRAP to earn those micro-transactions and profits, and the path through requires a very specific strategy if you're going to attempt it at all. And they realize we keep figuring that out from Beta, which I'm willing to bet is why the live release has started to be vary a lot from the beta versions on the last couple of events. I SEE YOU. lol. Happy Easter.