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GBG

  • Thread starter DeletedUser106145
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DeletedUser112026

if the rewards suck because they don’t care about SoH, then they’re not abstaining due to receiving a reward if they do nothing (assuming other members reach the minimum needed). Because then thatd mean they care about the reward
but they still get a reward even if they do ZERO in GBG that's the problem they still get the piece's
 
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DeletedUser110131

or do they get maybe 95% of the total benefits ?

because most player rewards aren't the ones they get at the end

but the rewards for fighting/negotiation
so if they do the same work they definitely NOT get less than 20% of the total benefits

and the benefits of the guild level ?
if the guild is high 7 FP a day from town hall
that is one time the FP reward in my platinum league after a fight
and I get many of them every day (except the Tuesday/Wednesday between GBG seasons)
We were talking about guild power. They get <20% of the benefits from that.

The rewards for advances will be 100%, but at a much higher cost, since they'll be advancing with much higher attrition.

For individual players in a 15 person guild, fighting as much as an 80 person guild, the rewards from the guild level will be relatively and comparatively smaller. When both guilds make 1600 advances, that's 20 per player in the large guild, but 107 per player in the small guild. They'll get >5x more reward for advances, dwarfing any guild benefits. However, they'll also do >5x the work. If you consider getting the resources needed as part of the work, they'll do several times more work than that 5x.

The solution is obvious, limit guild sizes to 20. That way you should be able to fill most guilds and there'll be an even playing field.
Guild sizes are irrelevant, excepting only cases where all members are maximally active, with maximum strength cities. In all other cases, smaller guilds can compensate. Having all guilds filled with only such players would result in equal scores for all guilds. We'd end up with everyone playing in the same league, and no one ever winning more than they lost. I really wouldn't consider this an improvement. There's no benefit to "filling all guilds", nor is it possible to do so; new guilds are made, every day.

I've had a bunch of Invites and Msgs, attempting to recruit me to Guilds who have the avowed intention of reaching 80 Members. I get where they're coming from of course and wish them good fortune. The mergers and Guild hopping seems to be at an all time high as idle Players are finally being dropped. The GBG feature has brought this situation to a head and, if it continues will result in multiple big Guilds solely made up of the most active Players. The idle beggars don't seem to be catching on either, which is something of a shame. The fact that they have been idle, lazy hangers-on is the sole responsibility of the Guilds who were more interested in quantity over quality. I'm not certain about Inno limiting Guild sizes though, it seems a bit too "Big Brother" to me.
LOL, just had a thought: will there now be new Guilds for idle Players or, perhaps they can't be bothered?
Things are a bit stirred up, right now, because guilds are having to adapt. Some are deciding to become GBG guilds, others not. As a result of guilds changing, some no longer match the needs and wishes of all their members, who are looking for other guilds that do. Just like there are guilds who don't do GvG or GE, there will be guilds that don't do GBG. For those guilds and those players, nothing has really changed. They were never top ranked, and never had any ambition to be. They'll just have to wait out the fuzz from the players and guilds scrambling for GBG, and then they can settle down and play the game as they always have.

People aren't "idle, lazy hangers-on" just because they're not playing the game the way you do. You're not the model for how the game should be played. None of us are. We're each only the model for how we like to play the game. Isn't that great?
 

BhaaluJi

Corporal
hit count need to be calculated whether one is using manual battle or auto battle. at moment 1 negotiation = 2 battles (auto or manual)
manual battle should be weighing more as it requires more effort and time than negotiation and autobattle
 

DeletedUser

hit count need to be calculated whether one is using manual battle or auto battle. at moment 1 negotiation = 2 battles (auto or manual)
manual battle should be weighing more as it requires more effort and time than negotiation and autobattle
+/- could be
if they could prevent battles finishing with auto-finish to count as manual seems pretty legit
they could also add 10% rewarding chance on those ones
 
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