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Java? Actually, the phone app is java at some level, anyway, so might as well have a java applet that runs on win, mac, and linux. But that's just a dream. For one, this is supposed to be a web-game. And two, the developers have a hard time with even this many platforms. The flash version no longer seems to get the fixes that the html5 version gets. Getting them to focus on one less platform might be good.
The app version has a better ui and runs better than both browser versions. I only use the browser version when I absolutely have to. Both HTML5 and flash run slow and are cumbersome to navigate. The solutions is simple, play on the app!