Agent327
Overlord
You would not be sharing the map with your guild, only with your neighbours. I don't see how you'd be able to make arrangements to keep others out?
Have you never seen neighbours making a deal?
You would not be sharing the map with your guild, only with your neighbours. I don't see how you'd be able to make arrangements to keep others out?
I get new neighbors every 2 weekNo player is able to dominate the entire map. A group of players is and as usual they make arrangements on this amongst eachother and keep others out. Resetting it does not matter. It will be still the same players all the time.
Neighbourhoods change once a week, so you'd have to restart your deals every Tuesday. I can't see it happening.Have you never seen neighbours making a deal?
actually every second weekNeighbourhoods change once a week
I get new neighbors every 2 week
more than attack and plunder ?Maybe you should try to interact more.
actually it doesn't matterLooking forward to that? Is it a big thrill to you?
I have my team with 190% dealsMost active players make deals
more than attack and plunder ?
actually it doesn't matter
8 eels. auto battle: won. look what can be plundered
doesn't really matter who the neighbor is
I have my team with 190% deals
I don't neighbors for that
Can you explain exactly how such a deal would work in a PvP neighbourhood map (as described at the start of this thread)? I can't picture what you mean. Even if a few neighbours ganged up together, how would they be able to exclude any other player from the map? Maybe a concrete example would help.Have you never seen neighbours making a deal?
Firstly, if it happened, it would be rare, because most players are not the ganging-up types, imho (I still have a shred of optimisms).
Secondly, even if they did gang up, they would only be able to do so for 2 weeks until the neighbourhood reshuffle.
Thirdly, the more houses they conquered, the lower their defence and attack bonuses would be, allowing others a chance.
Fourthly, they might be more interested in competing for houses than in ganging up!
Actually, the only reason I would ever gang up with others would be to support other "underdog" players against a "uber-dog" player. I think many players would feel the same. Look at movies: who are the heroes? Who do most of us want to to be?
I think you're a bit pessimistic about people. Most of the players I've talked to would do none of the things you've listed. I'm not saying that a few wouldn't - not only Russia, but every country has its crooks - but thankfully they aren't the majority.
If we had a PvP neighbourhood map, doubtless a few players would do their best to exploit it, like they exploit everything else. But if you want to prevent exploitation, you might have to remove every feature of the game.
For example, even though some guilds exploit GvG, it's still fun to play
and the exploits have been reduced over the years.
Sometimes you have to start something to see how people will exploit it, and then find how to adjust it to avoid the exploits.
I still think a PvP neighbourhood map would be more fun than the current PvP system. The way PvP is now, it might be fun for approximately 2% of players, but it's no fun for the vast majority.
you are talking to the wrong players.
How do you define right and wrong players?
Why would one play for the sake of "making choices"?
But although I don't take the game so seriously, I feel "violated" when some stranger comes along and plunders my city. Every time it's happened, I've been tempted to give up the game altogether, and would do so if it wasn't for friends talking me into staying.
This PvP neighbourhood map would mean no more intrusions into my private space. If I feel like playing PvP, it will be optional and it will be for fun, in an outside "arena".
In this case I would say by the knowledge you get from them. It looks to me like I am telling you things you have never heard of.
Even with this implemented I would still have the possibility to attack my neighbours and plunder them. What makes you think that will stop?
After playing for 3 years, founding several guilds, and having cities in 11 worlds, I don't really think you are telling me things I don't know. I think you may have a somewhat biased understanding of the game, and have only interacted with a small number of players.
It seems you have not read my proposal very thoroughly - if indeed you've read it at all!
If all this is known to you why didn't you address it in "Abuse prevention" as you are supposed to?
I wonder if you have. I read it several times, but nowhere I see stated that I can no longer attack and plunder my neighbours. Can you show me?
Because it is irrelevant (see my previous post dated Tuesday).
Copy/pasted sentences from the proposal:
"It would solve the plunder controversy, as there would be no longer any need to plunder other players. "
"To participate in the PvP neighbourhood map, players will need to boost their defence armies with St Basil, Deal, and all the many buildings that boost defence. Non PvP players will not need to do this, therefore the rewards from the PvP chests should take this into account and be appropriately rewarding. "
"Players who have gone to the trouble of building a plunder GB would not have wasted their efforts, because the GBs would be used to increase the rewards from PvP houses. "
So, if you had bothered to read the proposal before criticising it, you would have understood that the PvP neighbourhood map is intended to replace the current PvP system. Instead of attacking cities, you would be attacking houses belonging to other players, and instead of plunder, you would receive the chest of goodies produced by the house you occupy.
It is the required format for the proposal of an idea and I don't think it is up to you to decide it is relevant or not.
Where nothing states I can no longer attack my neighbours
you can also score points in GvG and on the Continent Map for instance.