DeletedUser111866
Proposal:
Make high era GBs require two-lane roads
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes, failed to find any
Reason:
With current levels of stagnation, Arcs and other stuff it's pretty possible (although with devotion and/or money) to acquire late-era GBs as early as EMA or probably even Iron Age. BUT, a GB is not a thing in itself, it requires infrastructure to support its function, so you can't just slap an Arc and expect it to work. Well, at least you can't expect it to work at full power - MAYBE you can get some benefits from it without supplying the necessary stuff.
Details:
Since there is nothing in the game like power supply, the only equivalent of power tech is roads. I propose that great buildings from Modern Era and above should require two-lane roads to work properly. After all, say Innova has cars in the backyard, what city car can successfully move on a trail? On the other hand, this proposal as is would kill most players right away, as they rely on their arcs and other stuff they have from future eras, so I also propose that if a GB from the list is only connected with a 1-lane road, it works but at 50% efficiency.
"Late-era" is Modern and onward. So, the following GBs will do the following when only connected via 1-lane road:
- Space Needle - will provide half happiness and half income
- Atomium - will provide half happiness and half the amount of goods (rounded up)
- Cape Canaveral - will produce half the FPs
- The Habitat - will provide full population (since if you disconnect any pop building, you still have the pop, so there's no dynamic pop thing around, and "provide half pop" is unavailable) and half coins (zero coins is also a no-no, or else it'll be worthy to plain disconnect the Habitat, losing the reason to nerf it)
- Lotus Temple - see Space Needle
- Innovation Tower - will provide full population but zero FPs (since FPs are a lot more valuable than coins, I feel it reasonable to prevent FP gain from Innova, because it's otherwise at full capacity)
- Dynamic Tower - will grant half the attempts to produce aid goods, and half coins income
- Voyager V1 - see Dynamic Tower
- The Arc - will give half the boost (say a level 80 Arc connected with a 1-lane will only grant 45% contribution boost instead of 90%) and half amount of guild goods
- Rain Forest Project - will provide half the chance to get a BP and half the goods amount
- Gaea Statue - (well, given it's plain happiness/medals, like a Colosseum, maybe not nerf it? But still) will provide half happiness and half medals
- Arctic Orangery - will grant half the crit chance listed and half the FPs
- Seed Vault - will provide half chance to get resources and half supplies
- Atlantis Museum - will provide half chance to double plunder and half goods
- The Kraken - will grant half chance to proc (full number of attempts) and half the FPs
Visual Aids:
None
Balance:
Top players will spend more space for roads, effectively forcing them to redesign cities, and potentially lowering their overall productivity per day. Pre-PE players will get their "too future" building work at half efficiency, also hampering their growth, probably by more than a third. Nothing should instantly break, but... The highest impact would be against developed heavy questers, the main power supply (CF) is not affected, but the proposed change would seriously limit their growth past the limit of PE, until they move to PE and build two-lane roads to their arcs.
Abuse Prevention:
Arc abusing by low-age players will be more difficult, although won't be prevented fully. This change is more of a balance from age perspective, so probably won't provoke abuses itself.
Summary:
This change will lessen the priority for Arc, CC, Innova, and to lesser extent Habitat and The Kraken to lower-age players, encouraging them to actually advance in eras rather than sit in CA or before and build their Arcs prior to having the tech available to actually understand The Future.
Also this proposal is very likely to raise hatred from powerbase players that are not yet in Progressive Era, and less probably from some AF/OF players that worked hard to optimize their city layout and are facing the potential need to change it.
Make high era GBs require two-lane roads
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes, failed to find any
Reason:
With current levels of stagnation, Arcs and other stuff it's pretty possible (although with devotion and/or money) to acquire late-era GBs as early as EMA or probably even Iron Age. BUT, a GB is not a thing in itself, it requires infrastructure to support its function, so you can't just slap an Arc and expect it to work. Well, at least you can't expect it to work at full power - MAYBE you can get some benefits from it without supplying the necessary stuff.
Details:
Since there is nothing in the game like power supply, the only equivalent of power tech is roads. I propose that great buildings from Modern Era and above should require two-lane roads to work properly. After all, say Innova has cars in the backyard, what city car can successfully move on a trail? On the other hand, this proposal as is would kill most players right away, as they rely on their arcs and other stuff they have from future eras, so I also propose that if a GB from the list is only connected with a 1-lane road, it works but at 50% efficiency.
"Late-era" is Modern and onward. So, the following GBs will do the following when only connected via 1-lane road:
- Space Needle - will provide half happiness and half income
- Atomium - will provide half happiness and half the amount of goods (rounded up)
- Cape Canaveral - will produce half the FPs
- The Habitat - will provide full population (since if you disconnect any pop building, you still have the pop, so there's no dynamic pop thing around, and "provide half pop" is unavailable) and half coins (zero coins is also a no-no, or else it'll be worthy to plain disconnect the Habitat, losing the reason to nerf it)
- Lotus Temple - see Space Needle
- Innovation Tower - will provide full population but zero FPs (since FPs are a lot more valuable than coins, I feel it reasonable to prevent FP gain from Innova, because it's otherwise at full capacity)
- Dynamic Tower - will grant half the attempts to produce aid goods, and half coins income
- Voyager V1 - see Dynamic Tower
- The Arc - will give half the boost (say a level 80 Arc connected with a 1-lane will only grant 45% contribution boost instead of 90%) and half amount of guild goods
- Rain Forest Project - will provide half the chance to get a BP and half the goods amount
- Gaea Statue - (well, given it's plain happiness/medals, like a Colosseum, maybe not nerf it? But still) will provide half happiness and half medals
- Arctic Orangery - will grant half the crit chance listed and half the FPs
- Seed Vault - will provide half chance to get resources and half supplies
- Atlantis Museum - will provide half chance to double plunder and half goods
- The Kraken - will grant half chance to proc (full number of attempts) and half the FPs
Visual Aids:
None
Balance:
Top players will spend more space for roads, effectively forcing them to redesign cities, and potentially lowering their overall productivity per day. Pre-PE players will get their "too future" building work at half efficiency, also hampering their growth, probably by more than a third. Nothing should instantly break, but... The highest impact would be against developed heavy questers, the main power supply (CF) is not affected, but the proposed change would seriously limit their growth past the limit of PE, until they move to PE and build two-lane roads to their arcs.
Abuse Prevention:
Arc abusing by low-age players will be more difficult, although won't be prevented fully. This change is more of a balance from age perspective, so probably won't provoke abuses itself.
Summary:
This change will lessen the priority for Arc, CC, Innova, and to lesser extent Habitat and The Kraken to lower-age players, encouraging them to actually advance in eras rather than sit in CA or before and build their Arcs prior to having the tech available to actually understand The Future.
Also this proposal is very likely to raise hatred from powerbase players that are not yet in Progressive Era, and less probably from some AF/OF players that worked hard to optimize their city layout and are facing the potential need to change it.