@Tankovy, no offence mate but that is complete nonsense. What does a ghost guild do? They take a sector and then release it after, what does a demolition guild do, they take a sector and then release it after. There is no difference other than one of them is permanent and the other is temporary, it's that simple. The intention of the guild doesn't change the actions of the guild, they still do the exact same thing.
Just because people have suddenly decided to call a permanent ghost guild a demolition guild instead doesn't change it. They was never hidden before, they just wasn't called demolition guilds, they were called ghost guilds.
@wurdsmiff, I don't want people to agree with what we're doing. That's the whole point. Getting more people to complain and proving that something needs doing is the whole aim of the guild. What you're doing now by coming here and complaining is exactly what we was aiming. Call it bullying, selfish, immoral or whatever else you want, fact of the matter is, you wouldn't have been on these forums making these complaints if it wasn't for the demolition guild we created. Our goal was exactly that, we're getting the results we're after.
@Laxhill. Walk me through, step by stop, what a ghost guild does, then do the same for a demolition guild. Not their intent or the reasons behind them doing it, just exactly what they do and how they do it. Then find me a difference.
@hippo, I think what pretty much everybody wants is a fair game where cheating isn't possible and everybody has a fair chance. Due to current siege costs, that's not the case. Unfair play is enabled because it costs next to nothing to do it. Unfair play is inevitable because a guild progressing well get hit by guilds not progressing well and it costs them 10x the amount of goods which takes weeks to gather up. Change siege costs and problem solved, everybody has the same fair chance as everybody else, nobody is left at a disadvantage at any point.
@Kimba, the limit on releasing sectors makes no difference, a player can just delete the last army of the sector to release it anyway. Also, with just 10 people you can release 40 sectors. It really didn't make any difference. As for guild cool-down time. That simply stagnated the game for those who helped allied guilds so they could all fight more often. It did nothing to ghost guilds other than push them into a more permanent state (demolition guilds) as we said it would before it was introduced.