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New Content Polynesia Cultural Settlement Discussion Thread

BhaaluJi

Corporal
Thank you inno, for new settlement
Looks really nice, and always run to do them.
BUT time reward !!!!! 2x2 amazing 5 % attack !!!!!!! Your going to upgrade other events, about time, as in modern game, since free fights, settlements not worth space, so needed upgrades .....
Inno, look at time rewards !!!! Totally insulting rewards, certainly not worth having, so why have them !!!!
better than greater runestone lvl5
 

DJ of BA

Warrant Officer
So far I have nothing really negative to say about this settlement, There are a few minor visual issues on the graphics which could do with fixing or tidying up but so far enjoying this very much....gameplay could be a little more challenging, nothing outstanding but that's personal, having completed all the other settlemnts I hoped this would be a little different and there are slight differences, as a Titan player I hoped for more but given this is for lower aged players as well it's good. overall I give it a 4/5 but I'm only a little way into it atm, so may alter that....depends on what's to come....
 
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DESYPETE

Lieutenant
So far I have nothing really negative to say about this settlement, There are a few minor visual issues on the graphics which could do with fixing or tidying up but so far enjoying this very much....gameplay could be a little more challenging, nothing outstanding but that's personal, having completed all the other settlemnts I hoped this would be a little different and there are slight differences, as a Titan player I hoped for more but given this is for lower aged players as well it's good. overall I give it a 4/5 but I'm only a little way into it atm, so may alter that....depends on what's to come....
i have only ever done 2 settlements i gave them up as a waste of time and never needed the buildings they gave out as prizes and i am so glad i never did waste my time on it, i was wondering if i should give it a try as those buildings they give out now have some decent stats but i have plenty to be doing as it stands with events ge, gbg, hood fights, collections, there is a lot to do in this game these days and i am trying to do less and less not do more and more lol
 

Philodus

Corporal
Lots of removing buildings to gain diplomacy to research, and then rebuilding. When something is ready to be researched, you remove all the buildings, place diplomacy ones, complete the research, remove diplomacy, and restore the previous buildings. This is happening for every research. It hasn't been this bad with Vikings or Feudal Japan.

Also, there is too much time spent gathering goods. Lots of days are spent just opening the settlement, collecting, starting productions and checking back later. This is quite boring for a new settlement with wonderful graphics, I expect it to be interesting and worth spending time in. Repetitive work takes up 80% of the time spent in the settlement with nothing else to do. This can be reduced by reducing the number of goods required for research.
 
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DJ of BA

Warrant Officer
One has to remember that this is targeted at lower inexperienced players but I admit that I wasn't prepared for it to be so easy, on last Quest now, only reason to do this is to gain the end building, although I fear it will be out of date and redundant by the time I get there
 

DJ of BA

Warrant Officer
i find the goods collection really slow in order to achieve the amount required for researching
It's not that slow, other settlements are worse, Mughal is really slow at beginning, this is around same as Egypt, it probably feels slower because of the timings 5 and 10 hr are not usual and take some getting used to
 
I'm finding the no roads a mixed blessing. Yes it's easier in some ways. But if you want to rearrange the settlement, or add diplomacy to unlock a tech, there's no wriggle room as one can't delete roads to make space to shuffle things around. Maybe we need a settlement editor option like the city editor, for all settlements including QI.

The 10 and 20 hour production timings in particular, I really like them. Fit into my day better than the 4/8/24 hour timings.
 

DJ of BA

Warrant Officer
That would make it too easier, the whole idea of the settlements is to make them more challenging than your normal city, you do have to plan ahead more with the Polynsian settlement due to exactly the lack of roads, having a unused expansion ( or one filled with single square totems ) works for me,
 

Nidwin

Sergeant
I'm on the Egypt settlement at the moment but going to speed that up starting at next itertion. If someone has some time and able to check how many goods in total is required to unlock up and including the Kava Farm in one go, after the usual, now 10 hours first goods production?
 

DJ of BA

Warrant Officer
Believe every settement has their own total split differently between the 4 "goods" required each time you do a level, on Poynesia it seems to be 975 total goods
 

Nidwin

Sergeant
Believe every settement has their own total split differently between the 4 "goods" required each time you do a level, on Poynesia it seems to be 975 total goods
Yes but that wasn't my question DJ of Ba, my mistake for the misunderstanding. I'm only interested in to know how much diamonds it would cost me to unlock all up to kava farm to speed up the progress in one go after 11 hours.

e.g. for the Mughal settlement to get through the bottleneck it costs around 800 diamonds.
 

DJ of BA

Warrant Officer
Yes but that wasn't my question DJ of Ba, my mistake for the misunderstanding. I'm only interested in to know how much diamonds it would cost me to unlock all up to kava farm to speed up the progress in one go after 11 hours.

e.g. for the Mughal settlement to get through the bottleneck it costs around 800 diamonds.
Oh I see, apologies, no idea as don't use diamonds on settlements apart from occasionally to remove obstructions when allowed
 
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