DeletedUser7719
Proposal:
Make what affects demand for happiness a bit more clearer
Have you...:
No similar ideas (mainly because this has not been an issue until now :p)
Reason:
Mainly because of the Junkyard issue here, but there are other spots where this also needs to be addressed
Details/Visual Aid:
Currently, the Junkyard is affecting demand for happiness, but the symbol they use is controversial, so many think it is only subtracting 500 from the provided happiness. I believe the best way to solve this problem would be to have two different symbols for demand and provided.
This is how the Happiness indicator would look with the change:
So the Junkyard would now look like this:
And houses would now look like this:
*I don't know whether to keep the demand up in the gain area or not, but it's not really my choice anyways :p
Balance/Abuse Prevention:
No effect on either
Summary:
Give a a better way to distinguish what is affecting provided and demanded happiness
I do also have two other options to solve the Junkyard issue if you seem this idea isn't good enough, but note that the purpose of this idea is to also show other spots in where the happiness icon is displayed, but may have been affecting demanded rather than provided (i.e. happiness symbol when selling or just built residential building) -
2) Change happiness according to the city's happiness: This will still put the Junkyard affecting the demand for happiness, but it will show the amount of happiness to reach normal or delighted mattering if you're city is delighted, normal, or mad. If mad, it will show -500, if normal or delighted, it will show -700
3) Static -700 happiness: This will just subtract 700 from the provided happiness. Note that this option would probably the least likely to be implemented by the devs as it looked like they preferred it to affect the demand, but hey, might as well try
Make what affects demand for happiness a bit more clearer
Have you...:
No similar ideas (mainly because this has not been an issue until now :p)
Reason:
Mainly because of the Junkyard issue here, but there are other spots where this also needs to be addressed
Details/Visual Aid:
Currently, the Junkyard is affecting demand for happiness, but the symbol they use is controversial, so many think it is only subtracting 500 from the provided happiness. I believe the best way to solve this problem would be to have two different symbols for demand and provided.
This is how the Happiness indicator would look with the change:
*I don't know whether to keep the demand up in the gain area or not, but it's not really my choice anyways :p
No effect on either
Summary:
Give a a better way to distinguish what is affecting provided and demanded happiness
I do also have two other options to solve the Junkyard issue if you seem this idea isn't good enough, but note that the purpose of this idea is to also show other spots in where the happiness icon is displayed, but may have been affecting demanded rather than provided (i.e. happiness symbol when selling or just built residential building) -
2) Change happiness according to the city's happiness: This will still put the Junkyard affecting the demand for happiness, but it will show the amount of happiness to reach normal or delighted mattering if you're city is delighted, normal, or mad. If mad, it will show -500, if normal or delighted, it will show -700
3) Static -700 happiness: This will just subtract 700 from the provided happiness. Note that this option would probably the least likely to be implemented by the devs as it looked like they preferred it to affect the demand, but hey, might as well try
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