Rhyull
Private
In a colony, at the end of its development, you generally have a task to produce X number of each good. At that point you get a list showing each good separely and how many you have collected.
In the main city, you may get a campaign quest to produce X number of each type of your era's goods. At that point you get a single line lumping them all together.
Now you obviously have the data on how many of each good has been collected in that campaign task. And you obviouslu havr the coding to show each good on a seaparate line. So how much work would it actually be to apply the same display to the campaign task as you do to the colony task?
It would certainly be helpful to know which goods you still need to collect. Not just the random information that you have collected 150 out of 250 goods in total.
In the main city, you may get a campaign quest to produce X number of each type of your era's goods. At that point you get a single line lumping them all together.
Now you obviously have the data on how many of each good has been collected in that campaign task. And you obviouslu havr the coding to show each good on a seaparate line. So how much work would it actually be to apply the same display to the campaign task as you do to the colony task?
It would certainly be helpful to know which goods you still need to collect. Not just the random information that you have collected 150 out of 250 goods in total.