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Why do cities look like that

Big boss cz

Lieutenant Colonel
@Droppy I find your best city
1742655875115.png
 

Paladiac the Pure

Lieutenant-General
Careful now. This dude doesn't understand irony. He'll take it literally.
I figure it is similar to Agent/Droopy/Whatever - nobody cares about all his foolish posts - yet keeps thinking he has to post, and he has to reply to every single thing that happens. So if the forum idiot does not care, then it would be a great thing to have Michal keep posting lots and lots of videos - maybe it will cause Agent/Droopy/Whatever to finally shut it (though I would not believe it)
 

Droppy

Lieutenant-General
I figure it is similar to Agent/Droopy/Whatever - nobody cares about all his foolish posts - yet keeps thinking he has to post, and he has to reply to every single thing that happens. So if the forum idiot does not care, then it would be a great thing to have Michal keep posting lots and lots of videos - maybe it will cause Agent/Droopy/Whatever to finally shut it (though I would not believe it)

If you don't believe it, why do you suggest it? Are you not thinking you have to reply to anything you do not like as well?
 

Big boss cz

Lieutenant Colonel
I reviewed a foreign city (with permission) do you want me to review your city unfortunately I can only do it in en1, en18, en20, zz1, sk2, jp1, cz1, cz2, cz3, cz4, cz5, cz6, cz7, cz8
 

DJ of BA

Lieutenant Colonel
Real world cities are a mixture of many styles and eras, so why not a game? I quite like the look, reminds me of several cities in Europe, London is very much like the vast majority of cities that players have built
 

Ariana Erosaire

Lieutenant Colonel
Real world cities are a mixture of many styles and eras, so why not a game? I quite like the look, reminds me of several cities in Europe, London is very much like the vast majority of cities that players have built
that's true! But the original post I think was more questioning the difference between the idyllic look with the nicely spaced roads and a variety of different buildings in an Ad for the game, as opposed to the slamma-jamma all crammed in with no roads and "copy/paste" rows of the same building that we have now, as a consequence of game changes in the last few years.

As soon as the antiques dealer allowed rows of checkmate squares and other stuff, they stopped looking like cities with variety, and looked more like assembly lines. Now with buildings that self-replicate fragments I have filled my town with about 50 of those cider gardens, 20 aegean resorts, etc etc, and none of those even require roads. My city now has a little road area around the interior and a ring with no roads that is 4-5 expansions deep along the outside of the city.

It doesn't look like London, or any other city, it's just a grid with a bunch of buildings jammed into it wherever they will fit.
 

DJ of BA

Lieutenant Colonel
that's true! But the original post I think was more questioning the difference between the idyllic look with the nicely spaced roads and a variety of different buildings in an Ad for the game, as opposed to the slamma-jamma all crammed in with no roads and "copy/paste" rows of the same building that we have now, as a consequence of game changes in the last few years.

As soon as the antiques dealer allowed rows of checkmate squares and other stuff, they stopped looking like cities with variety, and looked more like assembly lines. Now with buildings that self-replicate fragments I have filled my town with about 50 of those cider gardens, 20 aegean resorts, etc etc, and none of those even require roads. My city now has a little road area around the interior and a ring with no roads that is 4-5 expansions deep along the outside of the city.

It doesn't look like London, or any other city, it's just a grid with a bunch of buildings jammed into it wherever they will fit.
Oh, then yours is like Milton Keynes...I rest my case, exactly like real life.......lol
 

DJ of BA

Lieutenant Colonel
Yes I do understand, with space as the most important resource especially in higher eras, everything does get crammed together so in ends up looking more like the slums in Rio or Mumbai, everything squashed together, still similar to real life though....

When I first started playing back in 2019, I envisaged a beautiful laid out city, with wide avenues, parks, beautiful architecture, mine currently looks more like the local landfill...ho hum....
 

RichinZhills

Master Corporal
Used to be you could tell how long a player had been playing, they'd have full sets of the Daily challenges building and they were considered a top player if they had a full event building. Which in the older days usually took a year or more to get if it had several pieces to the set. But when it went pay to play, the event buildings started to multiply and older buildings started to disappear. The power creep and now you have 15 of the same buildings. I thought it was bad that everyone had all the same Great Buildings when I started, now you see carbon copies.
Used to be fun trying to challenge the top ten in the neighborhood, but now there's no originality. Feel like the Borg took over Inno, "We are the Inno. You will be assimilated. Resistance is futile."
 

Big boss cz

Lieutenant Colonel
Used to be you could tell how long a player had been playing, they'd have full sets of the Daily challenges building and they were considered a top player if they had a full event building. Which in the older days usually took a year or more to get if it had several pieces to the set. But when it went pay to play, the event buildings started to multiply and older buildings started to disappear. The power creep and now you have 15 of the same buildings. I thought it was bad that everyone had all the same Great Buildings when I started, now you see carbon copies.
Used to be fun trying to challenge the top ten in the neighborhood, but now there's no originality. Feel like the Borg took over Inno, "We are the Inno. You will be assimilated. Resistance is futile."
I found city where was about 45 ecosanctums and 10 yukitomos, green expres 3
 
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