Prinza the Hunter
Monarch
I don't understand this 'unfair trades' stuff. What exactly is meant?
I put trades on the market for guild-only at 1 to 1. I do this to help out players in the hope they will help me out in some way when I need it, even though some of these 1-1 trades are not favourable.
I also put trades on the market to see what the market will bear, in other words I don't attempt any kind of communist parity but do my best at the capitalist market. Some of my offers expire withour being picked up, many are taken.
I also raid players, taking goods off them without giving them anything at all in return.
On the market, nobody has to accept my offers: I am not making them trade at any price at all and if nobody took any trades, the exchange rates available would go down (be more favourable to buyers). When raiding, even some good defenders lose out and they can do little about it.
It certainly can't be fair that all goods of an age are traded on a 1-1 because not all goods-poducers take the same space. A stone mason takes up almost an entire house more than a lumber mill, so it's quite reasonable that stone should cost more, or why would anyone bother with the stuff instead of a house and something they can force other people to sell stone to them for? In the Middle Ages, a player can fit two roperies in the space of a single saltworks.
So, what ARE 'fair trades' and who is it that has determined this 'planned political economy' (aka communism) and decided that it should be what all other players adhere to?
I put trades on the market for guild-only at 1 to 1. I do this to help out players in the hope they will help me out in some way when I need it, even though some of these 1-1 trades are not favourable.
I also put trades on the market to see what the market will bear, in other words I don't attempt any kind of communist parity but do my best at the capitalist market. Some of my offers expire withour being picked up, many are taken.
I also raid players, taking goods off them without giving them anything at all in return.
On the market, nobody has to accept my offers: I am not making them trade at any price at all and if nobody took any trades, the exchange rates available would go down (be more favourable to buyers). When raiding, even some good defenders lose out and they can do little about it.
It certainly can't be fair that all goods of an age are traded on a 1-1 because not all goods-poducers take the same space. A stone mason takes up almost an entire house more than a lumber mill, so it's quite reasonable that stone should cost more, or why would anyone bother with the stuff instead of a house and something they can force other people to sell stone to them for? In the Middle Ages, a player can fit two roperies in the space of a single saltworks.
So, what ARE 'fair trades' and who is it that has determined this 'planned political economy' (aka communism) and decided that it should be what all other players adhere to?