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Closed Week #28 2017-11-13

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DeletedUser111589

Screenshot_20171118-151939.png


It would be a miracle to correctly guess that occurrence
 
I find supplies tighter than coin in the upper eras (currently AF/OF).

Generally you get plenty of coin from your various housing and shrines (which I boost via my st marks). I currently do 5 repeating quests for coin to 1 for supply which gives you an idea of the relative availability. I have an RAH at level 6 and LHA at level 7 but I would like to push it further. So for my city etc I find RAH crucial and I haven't regretted building it ever. The goods can't be plundered... and the %boost means I can do with less supply buildings. Also by AF the rinbin unbirthday repeating quests cost 300k and 280k supply each time you roll the dice.. so millions get eaten up quickly - its worth having the percentage boosts.
Thank you, Dane.

And, yes, as a general rule GBs should be at level 5 - 6 before exiting their era. There are exceptions, including Babel (don't even build until EMA and take it to level 5), Oracle (level 3) and Colosseum (minimum level 7 + 2 per era).
 
Simply because that is the typical level at which a great building uses up less space than buildings contemporary to its age, when all cost of production factors, etc. are taken into account. Then add about one level per age between the GB's nominal age and the town's current age. Unless the GB is offering something uniquely beneficial for the player/town (e.g. attack bonus for an avid GvG or PvP player), it should justify its own existence compared to simpler and cheaper contemporary buildings.

The corollary of this very rough guidance is that if you build a GB which has a nominal age above the city age, you can deduct from levels to find the point it is worth having! Build one from 5 ages up and just getting it out of the mud is likely to justify its existence.
 

DeletedUser111866

I wonder if Seed Vault would satisfy the criteria for ages in Iron or say CA. :)
 
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