Galladhorn
Monarch
No revolutionary idea here, just the simple fact that watchfires look rather way off from about colonial age and onward.
(They seam to always end up in a clustered pattern - But it does not make them any prettier IMO).
Suggesting to make at least one Modern Watchfire Design that could work Design wise from Industrial/Progressive age and onward.
II--II
Wall Combinations
I have a few time used the the Old East wall in between two Watchfires, I found it to look quite good for that little thing it is, because it created a kind of unified combo in contrary to just singular units as most of the game buildings are now.
Designing Decorations/buildings that in multiple numbers placed next to each other work in modular visual unity to create an extended structures. E.g. a Wall.
So if a New Watchfire where to be designed then it would perhaps be great to add a wall/fence decoration to accompany the Watchfire and encourage some other builds than just the usual cluster.
Abuse: None
(Except perhaps for creating a very well defended looking city with way to many decorations in it, loosing all income to the AID Gizmo Algorithm .
(They seam to always end up in a clustered pattern - But it does not make them any prettier IMO).
Suggesting to make at least one Modern Watchfire Design that could work Design wise from Industrial/Progressive age and onward.
II--II
Wall Combinations
I have a few time used the the Old East wall in between two Watchfires, I found it to look quite good for that little thing it is, because it created a kind of unified combo in contrary to just singular units as most of the game buildings are now.
Designing Decorations/buildings that in multiple numbers placed next to each other work in modular visual unity to create an extended structures. E.g. a Wall.
So if a New Watchfire where to be designed then it would perhaps be great to add a wall/fence decoration to accompany the Watchfire and encourage some other builds than just the usual cluster.
Abuse: None
(Except perhaps for creating a very well defended looking city with way to many decorations in it, loosing all income to the AID Gizmo Algorithm .