While I agree with copying turturets, vikings (and follow up similar cultural events) are first unique events in the last 2 years (I'm counting after FE). Inno giving us an opportunity to start fresh city without starting in a new world - that is awesome, imo.If less effort had gone into vikings and other pointless sideshows, the devs might even have come up with a different artillery unit rather than just copying and pasting tuts.
Inno giving us an opportunity to start fresh city without starting in a new world - that is awesome, imo.
You pointed out a couple problems that encountered in AFE and later ages:Once a new Era or Tech Tree part felt a like a major thing but not anymore.
I didn't understand that one. Could you elaborate a little more? Because if you're talking about units as a whole, Inno is creating them, by copying and pasting without much thinking effort (<_<), but they areA new Unit that Alactraz needs to produce and so forth
I don't have any issues right now but I've listed all requirements for next part from a BETA account I have and this new part will dry out almost all supplies I have (around 120kk)I guess that most Players already in VF does not have issues with supplies, coins and goods
Indeed, but it's nice how the Necropolis fit with Dark Tower, even if in the wrong positionMany player in VF does not even need a cultural building anymore
I'm still half-way there. They aren't exactly growing on trees for me yet2. With level 80 Arc FPs are also no issue.
This is ridiculous" At VF we're 2 ages ahead and a lot of Promethium are being asked and that damn Harbour breaks like wet tissue >3. Goods is an issue only because of Terminals they eating up a lot while producing very few special goods
This and the fact way back in the past, Inno bit more than they could chew. In a game with a historical background, you have something that's finite (otherwise it goes to sci-fi — which I'm not against). Everything from start to CA happened too fast and we missed A LOT of content that could've been integrated into the game (like many worldwide renowned GBs).This game slowly become "GB leveling simulator" unlocking GB's levels and did not set a level cap was a mistake, imo.
I don't have any issues right now but I've listed all requirements for next part from a BETA account I have and this new part will dry out almost all supplies I have (around 120kk)
If only they've had current technology (separate villages) back then when they introduced Tomorrow we could have had many "villages" in future eras but our main era would still be Contemporary.This and the fact way back in the past, Inno bit more than they could chew. In a game with a historical background, you have something that's finite (otherwise it goes to sci-fi — which I'm not against). Everything from start to CA happened too fast and we missed A LOT of content that could've been integrated into the game (like many worldwide renowned GBs).
And none said they will it heavily depends on your needs. I was talking about tech tree. I, for example, did 1/3 of OFE tech tree in 40min (with lvl 11 Arc btw) and still have 1,5k fps left in packs. I stopped just because I don't need any other techs to be successful in OFE (well, apart of expansions).I'm still half-way there. They aren't exactly growing on trees for me yet
Tech by tech, by hand, with an account on the BETA Server. It *might* have a few differences when they arrive at the live servers but it's a pretty good estimative.Where can I see a list of the goods etc required to complete the VF2 tech tree?
I didn't understand that one. Could you elaborate a little more? Because if you're talking about units as a whole, Inno is creating them, by copying and pasting without much thinking effort (<_<), but they are
What I meant is; that a gestimate is that most players in VF has the Rock GB at some level – When a "New" unit arrives players change a few buildings and start producing some of the new units (if it any good that is). And yes they have several Unit types already implemented, these slots needs to be filled with "New" unit types at some point – Difficult to develep completely new unit types with different functions the way game is set up right now. Even if they kind of Copy it can never be called a direct paste. Still the unit has to be designed, given a name and be implemented in the game. It is though not a revoluion I will agree to that.
I don't have any issues right now but I've listed all requirements for next part from a BETA account I have and this new part will dry out almost all supplies I have (around 120kk)
120 KK is that understood as 120 millions ?.
– if then that is in any case quite low set for playing in VF.
Indeed, but it's nice how the Necropolis fit with Dark Tower, even if in the wrong position
I'm still half-way there. They aren't exactly growing on trees for me yet
You just invested 751 FP´s into my Arc for 2nd Spot.
How many FPs do your Arva City approximately generate on a dayli average?
This is ridiculous" At VF we're 2 ages ahead and a lot of Promethium are being asked and that damn Harbour breaks like wet tissue >
Promethium and Orichalumn was and is a nasty extra for reaching higher ages – They where never ever useful for anything else than teching and the fact that players gains points when spending goods. I kind of alsmost feel sad for those eager players entering Arctic Future now...
This and the fact way back in the past, Inno bit more than they could chew. In a game with a historical background, you have something that's finite (otherwise it goes to sci-fi — which I'm not against). Everything from start to CA happened too fast and we missed A LOT of content that could've been integrated into the game (like many worldwide renowned GBs).
Without a GB cap, it's all a matter of money to constantly level-up GBs (fine, fine, it's possible to set an arrangement between two or more players helping each other without Diamonds but heh, that's not what we're seeing)
Let´s see – I was not too excited at first but Beta players have spoken well about itYou pointed out a couple problems that encountered in AFE and later ages:
1. No need of cultural buildings and houses because of higher level GBs.
2. With level 80 Arc FPs are also no issue. Not everybody has an Arc at level 80, but yes the Arc is a major issue.
3. Goods is an issue only because of Terminals they eating up a lot while producing very few special goods.
True - in the middle of the progress of Arctic and Oceanic Futures players need to produce a lot of Goods to keep up - but I would say that it is also somewhat expected on this level that a player have sufficient GB´s supporting the Goods production.
So basically after advancing into new era and unlocking goods and a couple of military buildings there is nothing else to do
Well, the about only real advantage of being fully teched and fully researched on the continent map is how you can play dayli challenges and produce goods that way, not needing to have good buildings. And secondary instant complete all Event Quests that require you to take Provinces, Sectors and Research teching.
– Yes you can start Fighting PvP, do GE or if you have enough time Join a GvG active guild and start doing GvG.
I'm almost at half in OFE tech tree in 3 weeks and I only want Nautilus drop for attack boost then there is no point in completing other OFE techs.
This game slowly become "GB leveling simulator" unlocking GB's levels and did not set a level cap was a mistake, imo.
The GB Leveling madness has only happened mainly because of the Arc and how it inflates the GB Turn Around. The Arc should never have been implemented.
I hope those cultural villages will give some variety of activity but it depends on rewards. If they will be similar to Challenges (except no coins/supplies and 10fp rewards) then it could be interesting.
"...to program new interfaces responsible for the routing processes within the VR network. Using a switch"