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Update to 1.24

DeletedUser276

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Hello Kings and Queens,

The update to 1.24, which will take place on Wednesday, April 16th. This update consists mostly of bugfixing, along with some small improvements and a little bit of re-balancing. In the meantime our development team works hard on some technical tweaks which you can expect to see in future releases.


Features/Changes
  • Changed the battle summary to show unattached units.
  • Inactive players can no longer be interacted with via global ranking.
  • Power has been added to the tooltip in GvG levels tab.
  • All fight types should now show in event log.
  • Values of some Modern Era units have been changed. See the new values below:

    Bazooka Team
    Attack: 65
    Movement: 14
    Dug In: 30

    Mechanized Artillery
    Attack: 32

    Battle Tank
    Attack: 45
    Movement: 20

    Mechanized Infantry
    Attack: 55
    Movement: 24
    Attack and defence bonuses vs ranged units: 25
    Terrain defense bonus on the plains: 10


Bugfixes

Easter event bugfixes
  • Fixed an issue where The Easter Event icon does not show up in the top left corner of the screen when the first Easter quest is available.
  • Fixed an issue where the Renovation Kit does not upgrade the building's point value.
  • Fixed an issue with the decoration tooltip for hidden eggs.
  • Fixed an issue where the Wishing Well tooltip is missing the road requirements.

UI bugfixes
  • Fixed an issue where buildings were disappearing and causing the game to crash.
  • Quests icons overlapping has been fixed.
  • The amount of diamonds sometimes don't update instantly, even after a refresh. This has been fixed.
  • Fixed an issue when selling a great building or a premium building where the name of the building were not highlighted.
  • Fixed an issue where scrolling in the game zooms the city in/out, but does not affect the scrollbars.
  • Fixed an issue where the wrong tab was displayed when opening the User Guide while in the Province map.
  • Fixed an issue where The popup is not displayed when the player is paying with their own goods in GvG sectors.
  • Fixed an issue where the focus for sector shifts, causing the wrong sector info to be displayed when viewing sector.
  • A few translation issues in GvG have been fixed.

Other bugfixes
  • Fixed an issue where some player had negative population.
  • Fixed an issue where citizen animations were deactivated in other player cities.
  • Fixed an issue where the initial game load stopped at 55%.
  • Sometimes the "New Contacts" pop-up appears although no new neighbours were added after the neighbourhood merging - this has been fixed.
  • Granting freedom to a sector is not shown as an event in the event list - this has been fixed.
  • Battles were not auto-surrendered during daily calculation - this has been fixed.



If you wish to leave any feedback about this version, please click here!

Thank you for playing Forge of Empires!

Sincerely,
Your Forge of Empires Team
 
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