The abort limit was one of the best changes they ever made.
All those bot cities that have all suddenly gone dormant, good riddance to them.
well said, who needs players who need to use bots, what fun is there in that ?The abort limit was one of the best changes they ever made.
All those bot cities that have all suddenly gone dormant, good riddance to them.
We don't. But we need players who are dedicated enough to spend an hour a day on recurring quests.well said, who needs players who need to use bots, what fun is there in that ?
What reverse parallel universe do you live in?The abort limit was one of the best changes they ever made.
All those bot cities that have all suddenly gone dormant, good riddance to them.
The abort limit was one of the best changes they ever made.
All those bot cities that have all suddenly gone dormant, good riddance to them.
with RQ limit i doubt how inno isn't supporting "bot" cities but anyway.The abort limit was one of the best changes they ever made.
All those bot cities that have all suddenly gone dormant, good riddance to them.
And it's balance to take away all the time and FPs people have invested into a perfectly valid and official strategy?I must agree. If this limit was not imposed, you would see people selling SAV goods on day 2 of SAV being released for cheap change. It was the case when SAAB came out with SC. You just can't do as many RQs as those players who use automation and this has given us a chance to compete against them. This restores the balance.
Good work game designers on this one, best move in last 2 years.
I must agree. If this limit was not imposed, you would see people selling SAV goods on day 2 of SAV being released for cheap change. It was the case when SAAB came out with SC. You just can't do as many RQs as those players who use automation and this has given us a chance to compete against them. This restores the balance.
Good work game designers on this one, best move in last 2 years.
Well, when it is unbalanced to start with - something needs to be done to balance it back. Still not properly balanced - but it is a start, and all those FP's and time invested are still of value - just not to be taken advantage of as much.And it's balance to take away all the time and FPs people have invested into a perfectly valid and official strategy?
I still don't see how the "best move in the last 2 years" Has to be something that helps kill the game. Would you prefer the FOE servers to shut down and we all lose everything? You understand what happens when the game dies, right?
It was a valid strat for how long was it? six years? And only now they decide to do this, which goes against everything Inno should stand for while disrespecting EVERY player. What if Inno nerfs or removes the way you play? Will you then suddenly join the people quitting? I didn't realise Inno was Nintendo and you have to play "As intended". With no theorycrafting. Just waiting for every strat we have to be removed from the game. Arc to be removed, GBG removed, forced into a pvp tower.
But seriously though upgrade the Flying island Inno I wanna build it but its terrible
And it's balance to take away all the time and FPs people have invested into a perfectly valid and official strategy?
I have a diamond city in PE and cannot fight GE level 2. Can we nerf it please? Oh, forgot to tell, I have 35 attack/def, but that shouldn't matter, right?to many noobs with 250-500% attack in SAV crying that GE4 is to hard to beat, so Inno is nerfing GE4 in SAV?
That pretty much sums it up, Inno has made the game a full time job and we don't like it as some already have jobs. But it means profit for them, so I'm afraid that's the direction where the game is heading and there is no way back Too bad, there were times I liked it.but doesn't listen to feedback regarding other things like the fact that GBG is more demanding then a real life job, that it needs a longer break period between seasons, and that seasons need to be shorter?