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Update to 1.199

  • Thread starter Deleted member 109369
  • Start date

Deleted member 109369

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Hello Queens and Kings,

The update to 1.199 will take place on Monday, March 1st. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
For the detailed description of the changes, please see the list below:

Bugfixes

  • We fixed an issue where the campaign map button wouldn't always take you to the finished exploration site.
  • Upon upgrading your Terrace Farm, the new population was being calculated with some delay. This issue has been fixed now.
Improvements

  • New rewards have been added to the Antiques Dealer, including:
    • In the shop: September Cottage and Abandoned Asylum's selection kits
    • In the auction: Olympic Treasury and Celtic Forest's selection kits
  • As announced separately, the Galata Tower will be migrated to a new version. You can find more details here .
Mobile-only Changes

This is the mobile section of the changelog. These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. So don't be surprised if you don't see the update on your devices just yet.
  • We have added a new paper background to multiple windows in the game: global ranking, inventory, guild expedition, town hall log, guild invitation and tavern boost windows.
  • We fixed an issue where some translations were not being shown in the tooltips of courtyard offers (Cultural Settlement Aztecs).
  • The Animation of Arctic Hub was not working properly. This issue has been fixed now.
  • It was possible for a guest user to use the new change username feature, however, trying to use it would result in an error. From now on this feature is not available to guest users anymore.
If you wish to leave any feedback about this version, please click here or visit us on Facebook!
If you would like to get yourself informed about our features in development, please visit our Beta or check the Mobile Beta Test Program.

Sincerely,
Your Forge of Empires Team
 
Last edited by a moderator:

InnoGames

Your friendly forum bot
FoE Team
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Dear Kings and Queens,


We would like to clarify a misconception that has arisen regarding the slowdown that occurs during reoccurring quests. Please be aware, that this is a technical issue and not something that was ever part of our design.


To provide some context, for transparency purposes, we have been collecting feedback on quest abort exploits, and trying to figure out a way to tackle this. This week, we moved forward with an update that sets a limit on Quest Aborts to prevent this exploit, and the impact it has on our servers.


Unfortunately, as a byproduct, there was a technical issue that caused a slowdown during reoccurring quests. Due to unexpected circumstances, this then led to many players believing this was an intended feature.


Again, we would like to express this was not intended. The aim of this improvement was to impose a limit on exploits, not affect the everyday activities of players trying to enjoy the game. Therefore, it is very much a regrettable outcome and one that we are working on fixing immediately.


Thank you for your understanding on this matter, and our sincerest apologies for the confusion and frustration that this event has caused.


Thank you for playing Forge of Empires!

Sincerely,
Your Forge of Empires Team.
 
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