• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Update to 1.19

DeletedUser12086

logo.png


Dear Kings and Queens,


On Wednesday, February 5th we will update Forge of Empires to version 1.19. This update consists mostly of bugfixing, along with some other small improvements and changes. We also updated the game trailer on the landing page. Stay tuned too, because we've got something special coming soon!

There will be a short period of downtime during the update, and we apologize for any inconvenience caused by this.

May your quests be fruitful, your guild members loyal and your battles victorious!

Thank you for playing Forge of Empires!


Sincerely,
The Forge of Empires team.



Changelog 1.19

Features and changes



  • Updated trailer on the Forge of Empires landing page.
  • An icon now shows when own production buildings have been motivated.
  • As you may be aware, inactive accounts that have gone more than 30 days without a login have the possibility of being deleted. We have updated the criteria which would prevent accounts being deleted after this time period. Please contact us via support if you are unable to play for an extended period of time and have concerns as to whether your city will be subject to deletion.

Bugfixes


  • The Rogue started a battle uncloaked when the enemy had paratroopers which would attack him in the first move. This issue has been fixed.
  • Reviving a unit after a battle could cause an error. This has been fixed.
  • The revenge button did not direct to the army management screen. This problem has now been resolved.
  • The wrong winner could be displayed in a tournament. Now, if we merge 2 neighborhoods, the better player will now be champion of the new neighborhood.
  • In some cases, battle points did not count towards global ranking. This problem has now been fixed.
  • Various small issues on the Maintenance Page have been fixed.
  • Selecting Retreat from the Unfinished Business prompt after losing units causes lost units to be displayed as present in Military Buildings. This problem has been solved.
  • During PE automatic battles it was possible for the battle to get stuck. This issue no longer occurs.
  • It was possible for new players to end up alone in a neighborhood. We have now improved merging of new players, and previously inactive players, to address this problem.
  • A player who has not accepted cookies would be sent back and forth between landing and login page. This issue has been addressed.
  • It was possible to motivate the same building several times before pickup of production. This is now no longer possible.
  • There were some cases where the Guild invitation page would not stop loading. This problem has been fixed.
  • Players who contributed to a Great Building will now still be displayed even if deleted.

Discussion thread
 
Top