I can do even better... just had a "very complex negotiation" requesting 9 (!!!) goods of 9 different BA and IA options in an iron age town... for a "prize" of 50 medals.... . Needless to say I passed.Just got a new negotiation DC task on my alt world, and all I can say is...
LOL! God damned are you guys slowed Inno!! HMA and you want 5 goods per try?!
Sure, those of us with Lv10+ CF's and the ability to do 30-40+ recurring quests per day probably won't notice the goods loss, but we're honestly a minority of players.
For most 'average' players, this is beyond laughably stupid & ludicrously taxing. It's nice that you're throwing a bone to the 'farmers'/'non-fighters', but seriously, this is just gakked.
We already have DC's that constantly demand medium to large goods donations to the treasury and many/most events tend to demand at least 1 big goods donation. (especially for those who choose alternate options and/or simply can't/don't fight at all)
How in the hell is anyone without a large GB-focused city supposed to gather up enough goods now to satisfy c-map costs, GE, events, DC's and now this new DC negotiation? (while also soaking up likely losses from potential plunderers too!)
I know I'll be adding this to auto-skip list in future DC's, alongside the obnoxious "donate 110+ goods", "gain a billion sectors" BS.
These costs ARE EVEN MORE EXPENSIVE THAN LV4 OF GE!!
Redo those negotiation costs please.[/B]
Can I ask what we are talking about here?
What is the quantity of the goods that you don’t know what to do with, 100 goods, 1,000 goods, 10,000 goods, 50,000 goods or 50,000 plus goods?
Therefore you are willing to dump 30 plus goods 4 or more times per week to maybe get 5 FP each time just to say you completed the Daily Challenge?
Do you know what you are saying?
What you dump today you may desperately need tomorrow!!
I fight and plunder, as a result I have more goods than I know what to do with.
It's less about the amount of goods vs. the sheer idiocy of Inno on this one...I fight and plunder, as a result I have more goods than I know what to do with.
Well, some people just try to play without wrecking the enjoyment for their fellow players and they will have less goods.I fight and plunder, as a result I have more goods than I know what to do with.
What is paracitic about using a game feature as intended?Well, some people just try to play without wrecking the enjoyment for their fellow players and they will have less goods.
Not everybody prides themselves in being a parasite
I wouldn't call that parasitism. It is just getting an edge of somebody's lack of attention.Well, some people just try to play without wrecking the enjoyment for their fellow players and they will have less goods.
Not everybody prides themselves in being a parasite
if someone's going to leave their 2 day production sitting around doing nothing for 2-3 days because they can't be bothered to log in more than 3 or 4 times a week, I am happy to put those goods to an immediate use.Well, some people just try to play without wrecking the enjoyment for their fellow players and they will have less goods.
Not everybody prides themselves in being a parasite
Cool story bro.Well, some people just try to play without wrecking the enjoyment for their fellow players and they will have less goods.
Not everybody prides themselves in being a parasite
Personally I have tried both sides of the coin and concluded that in the end it is more beneficial if one does not plunder.
Wrong conclusion.Agreed plundering although irritating is a feature of the game therefore nobody should take it personally.
Personally I have tried both sides of the coin and concluded that in the end it is more beneficial if one does not plunder.
Agreed plundering although irritating is a feature of the game therefore nobody should take it personally.
Personally I have tried both sides of the coin and concluded that in the end it is more beneficial if one does not plunder.
I'm interested to know what bring you to that conclusion?
Wrong conclusion.
I will give my example. I have problemwith downtrading my current age goods for 1 age lower ones (needed for GE). Better said, it is almost impossible for me to do that. That is why I plunder neighbors' 1 lower age goods buildings. I lose approximately 1 Rogue per every 7 neighbors, so loss is small. Therefore, conclusion is that plundering is highly beneficial in my case.
For me it works. All my advanced GB,s came from plundered goods that were were s traded upward while I leveled my current GB,s the space to put them came from expansions I got from negotiation on the map.