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Update Update to 1.124

Discussion in 'Announcement Discussions' started by Sovereign, Apr 12, 2018.

  1. Sovereign

    Sovereign Former CM

    Joined:
    Aug 10, 2012
    Hey guys,

    This thread is for our most recent update. We're trying something a little more expansive and descriptive with this changelog, so your feedback would be appreciated. Check out the full list here.

    Thanks
    Richard & Team
     
  2. ih8regin

    ih8regin Emperor

    Joined:
    Oct 16, 2017
    No -1 for daily challenge - great!
    Full rebuild by lifting - EXTREMELY great, provided you can pause rebuilding if say accidentally getting disconnected, and won't lose rebuild progress. Also preserving roads would be needed, at least by numbers (say 33 paths 21 trails left to place).
    Mo kits affecting deco/culture buildings - desired. I recall I neeeded to polish a something and tried to use a mo kit... hum.
     
    Chamdee and Sovereign like this.
  3. Vesiger

    Vesiger General

    Joined:
    Jan 2, 2016
    Self-aid kits sounds good - extra zoom sounds good.
    'Reconstruction mode' is going to make city design so enormously much easier that it feels like cheating ; on the other hand, it avoids the rather odd situation of players being advised that any sensible user ought to be using an external website to design their city which offers just that functionality...
     
    Wife of Vlad and Migraine of Ord like this.
  4. Michael Knigth Lawgiver

    Michael Knigth Lawgiver Private

    Joined:
    Oct 27, 2017
    Thx, there are really some great and interesting changes!
    I hope, in this update is fixed as well the bug from the battlefields, which should be already fixed in the past version, but its not... (Hovering your mouse over an enemy unit sometimes didn't display their range on the battlefield anymore. This has been added back in.)
     
    Sovereign likes this.
  5. Lord B

    Lord B Chief Warrant Officer

    Joined:
    Mar 15, 2013
    Self-Aid kits are a good update... One question; will we be able to use them on finished production buildings? (The current limitation of only being able to use them on "in-progress" productions makes them less attractive.)

    Also, will we be able to apply the kit directly via the building we want to polivate? (Having to apply several kits manually each time via the inventory is clunky as heck.)
     
  6. Martin The Iron Head

    Martin The Iron Head Private

    Joined:
    Aug 4, 2016
    I'd much rather you kept the Treasure Hunt and got rid of Incidents. Incidents are totally dumb.
     
  7. joesoap

    joesoap Major-General

    Joined:
    Feb 17, 2013
    a lot of interesting & useful stuff included in this update
     
  8. Ilela

    Ilela Lieutenant-General

    Joined:
    Aug 31, 2017
    This is by far best update since I play.
    Well done guys
     
  9. SvenskAmiral

    SvenskAmiral Private

    Joined:
    Nov 27, 2017
    Sure I'll miss that good ol' Captain. But the game had to be balanced between browser, phone and tablet players. TH only being available to browser players was a bit unfair, to be honest. I prefer having something available to everyone, like incidents, rather than something unique to browser players.
    Of course everything he could find has been transferred to incidents and GE. Incidents can provide coins, supplies, medals, Forge Points, Blueprints, potions, motivation kits ... but what about unattached soldiers (offered in the 8-hour chest) ? Perhaps now from rhinos on rafts and bonsai trees ?

    The removal of the Daily Challenge penalty is also a very good move. Players with busy schedules and/or unable to log in for various reasons, or simply whose city layout does not allow them to complete the challenge in time, will not be penalised anymore.

    The window dismissal should also make our lives easier. But does it affect the "Victory" window for GE's negotiation game too ?
    Also looking forward to see the new zoom level and Reconstruction functionality in action. What is this new building to the southwest of the Friends Tavern with a play button over it, by the way ?
     
    Sovereign and Migraine of Ord like this.
  10. Vesiger

    Vesiger General

    Joined:
    Jan 2, 2016
    Any chance of a fix for the tavern boost display bug that means the tavern timer fails to display the remaining boost time accurately and even displays that a boost is still active after it has expired?
     
  11. tomlan

    tomlan Sergeant

    Joined:
    May 20, 2014
    A lot of the implementations here are stuff that I've seen asked about on the Ideas forum for a long time, I'm very happy to see Inno listening to their users! :)
     
    Amy Steele, Sovereign and Vesiger like this.
  12. Deep the Fried Potato

    Deep the Fried Potato Tsar

    Joined:
    Nov 8, 2017
    I wonder if you're going to be doing something about receiving a penalty of -1 for changing the time on the daily challenges
     
  13. Pisepampel

    Pisepampel Warrant Officer

    Joined:
    Aug 16, 2012
    Looks all very well, only thing missing is EXPANSIONS!
    By that I mean they are to slow in coming and far to expensive!!
    It might be ok in early stages of the game, but not for us old timers!
    I am a regular (or was) diamond buyer, but that has come to a halt
    of late even at a 50% discount! There is no incentive for it, far to many
    side quests (BORING!!) and no continuation of the game!!
    The worse I feel those buildings offered in quest which can't be all won
    without spending diamonds and even in the case of getting all, there is
    no space in the city to place them without removing excisting buildings!
     
    Migraine of Ord likes this.
  14. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    Did you actually read the announcement?????
     
  15. kronostitan

    kronostitan Private

    Joined:
    Feb 17, 2018
    Incident rewards do not come close to replacing Treasure Hunt. Removing Treasure Hunt for players who play on desktop or laptop definitely reduces daily income. Any players who joined and only play with those devices will be taking a big daily hit.
     
  16. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    Can you explain that? It does not make sense to me at all.
     
  17. Blitz Epidemic

    Blitz Epidemic Sergeant

    Joined:
    Sep 19, 2014
    Am I dreaming? All these great updates in one package can't be true...Someone at Inno actually cares!
     
  18. kronostitan

    kronostitan Private

    Joined:
    Feb 17, 2018
    Started playing November 2017 on desktop, Treasure Hunt part of game for me since then. Never even knew it wasn't available on mobile. I don't have a problem with the game being balanced across all platforms, but to simply remove it from a bunch of players is a bit harsh.
     
    Arbiter Black likes this.
  19. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    They can not bring it to the app, so what do you suggest?
     
  20. Vesiger

    Vesiger General

    Joined:
    Jan 2, 2016
    Yes, that was specifically mentioned :-)
     

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