• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Update to 1.05

  • Thread starter DeletedUser12086
  • Start date

DeletedUser12086

VEwpGZY.png


Dear Kings and Queens,

The update to version 1.05 will be implemented on Wednesday, July 10th. This update consists mostly of bugfixing, along with some small changes and improvements.

Smoke across the ages

You may have seen the smoke animations in the Industrial Age, but now we're bringing it to other ages, too. As a general rule of thumb, if it has a chimney, it'll smoke! (Just make sure you have smoke enabled in your account settings). Take a close look at the picture below, we hope you like this image of what's coming soon.

smokeAnimation2.png




Meanwhile, the game developers are still hard at work preparing several major features which we will bring to you in the very near future.

Please be aware that there will be a short period of downtime during the update, and we apologize for any inconvenience caused by this. Please see the changelog below for a list of changes.

May your quests be victorious, your plunders be fruitful and your guild members loyal!

Thank you for supporting Forge of Empires.


Sincerely,
The Forge of Empires team.

Changelog 1.05


Features and changes

  • Some smoke Animations have been added for buildings in other eras than Industrial Age.
  • The message centre now displays a hint that messages are stored for only 60 days.
  • The activation tab is now only shown if the player's email address is not yet validated.

Bugfixes

  • Mail recipients did not receive new replies after the initial message was deleted from the inbox. This behaviour has now been changed.
  • A delay in goods being added after a trade has been fixed.
  • The forgotten password option did not work unless the user's email was validated first. This has been corrected.
  • The current bonus given by "last stand" or "chivalry" is now displayed in the unit's tooltip
  • The loot reward for some provinces was incorrect. This has now been fixed.
  • In the trade screen, selecting "Your Needs" shows a 0 in the field from "Your Offers". This behaviour has been fixed.
  • The Last Stand bonus was counting for every unit. This problem has been solved.
  • In incorrect notification was displayed in the event history when changing a guild flag for the first time. This has been fixed.
  • In some circumstances the game would crash during a battle. This has now been fixed.
  • In the building menu, expansions always have the era of "Stone Age". This has now been corrected.
  • The maintainence page was not displaying correctly.
  • It was possible for login page menu items to spill outisde their boundaries if the word was too long. This has been fixed.

The discussion through can be found here.
 

DeletedUser12086

Dear kings and queens,

We have just now updated again with some hotfixes for the following issues:

- Disappearing cities (cities with only grass)
- Icons not appearing over buildings when goods collections are ready

Please refresh your game window to enable the fix.

A note about smoke
There has been some confusion about smoke appearing and disappearing from buildings. In order to add a bit of liveliness and variation to cities, smoke animations will stop and start and move between different buildings. This is intended, and not a bug.

Sincerely,
The Forge of Empires team.
 

DeletedUser12086

Another update:

We have updated the game once more as it was still possible for cities to remain "invisible". Unfortunately the fix required the removal of city inhabitants (the people who walk around in your city), so please do not be alarmed if your city streets seem empty.

We would like to thank you for your patience, and apologise for any inconvenience caused.

The inhabitants will be restored with the next version update (1.06).

Sincerely,
The Forge of Empires team.
 
Top