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Update to 0.10.0 - bugfixes

DeletedUser17

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Hello Players and Forum Goers,

We recently disclosed many of the new 0.10.0 features last week, describing the major changes with more detail. The following list shows all changes briefly and includes all the bugfixes that will be fixed with the 0.10.0 update. The implementation date for this update will be: Monday, June 4th 2012 June 6th. I do understand that we announced this feature for this week, but we would like to conduct more testing on the features.

Before we present the list I would just like to say thank you to all our fans and players. Your comments and posts in the forum have helped shape and steer this game in the right direction. Your help is greatly appreciated and valued.

Features:
- Guilds have been implemented into the game
- Global Ranking has been implemented into the game.
-A "settings page" is now available, which allows e-mail and Password changes. This page can be accessed with the cog button in the bottom left.
- New points calculation *NEW
The current point system has been overhauled. The points now consider more factors then simply resources collected. The new point system will be calculated by adding points from: buildings built, battles, and supplies collected. The existing points you earned will be recalculated with the update, so your rank may change.

New point Calculation:

Supplies + Coins pickup / 300
Battle points / 50
Each building gives building points


Old point calculation:

Supplies + Coins pickup = Points
Interface:
-You can now toggle between the guild social bar and your neighborhood
-A "social" button has been added at the bottom left containing: Global ranking and guilds
-Your global rank i now displayed in the top panel
-Your medals are now displayed in the top panel
-The "zoom" button now has a scroll-over and a highlight
-The building menu now spawns the move, sell and cancel buttons in the mid-top of the screen.
-The pvp towers no longer display the total medals.
- The tutorial was improved.

Bugs:
- The Messaging box no longer spawns outside the screen with long conversation *NEW
- Some strings in the battlefield menu scroll-over (example: light_melee) were not translated. This has been resolved
- Selling a building would sometimes cause a graphic error. This is now fixed.
- "Full" military buildings will no longer be displayed with the idle moon icon.
- The values in some buttons were left aligned and are now centred correctly.
- The collected Goods now properly refresh, and refreshing the page to see them is no longer necessary.
- In some cases troops who died in battle remained stationed in the barracks with zero health. They now correctly die with honour.
- The "make one move automatically" battle feature can now be used as intended.
- The "gather all" button now correctly collects all resources without causing an error.
- Attacking a 0 point player was not possible. Finding something to loot may still be an issue though ;)
- The cancel button in the visiting actions menu is responsive now.
- Units no longer face the wrong direction when they attack.
- The battle info was cut off on small 13" screens.
- Sometimes the battle movement arrows were displayed under the hex field. They now always hover on top.
- The movement predictions of some units on the battlefield were not correct. All predictions should now be accurate.
- The scout error bug was fixed, which caused the map to crash.
- The "Back to map" button in the sector overview would become unresponsive after negotiating a sector. This has been fixed.
- The page navigation buttons sometimes became unresponsive, if you returned from the city overview. This issue has been solved.

Improved Quests:
- The quest "The Beauty of the High Middle Age" can now be completed as intended.
- The quest "Prepare for War" Now displays the full quest conditions.
- The quest "infiltrate" now accepts infiltration as a quest condition.
- The quest "increasing population" cannot be finished prematurely anymore.

Unit building times (NEW*):
- All iron age unit training times were reduced from 4 to 2 hours. NEW*
- The Catapult, Trebuche and Cannon building/training times were reduced from 8 to 4 hours. NEW*
- The stonethrower building times were reduced from 2 to 1 hours. NEW*

Sincerely,

The Forge of Empires Team
 
Last edited by a moderator:

DeletedUser17

The new points calculation system was added to the changelog
 

DeletedUser17

Due to some small bugs in the tutorial only Arvahall (en1) will be updated today (June 4th).

Brisgard(en2) and Cirgard(en3) will be updated tomorrow, if no critical errors occur(June 5th).

We are still working on perfecting the update, which is why Brisgard(en2) and Cirgard(en3) will be updated tomorrow, if no critical errors occur(June 6th).
 
Last edited by a moderator:

DeletedUser17

This information was added on June 6th

Unit building times (NEW*):
- All iron age unit training times were reduced from 4 to 2 hours. NEW*
- The Catapult, Trebuche and Cannon building/training times were reduced from 8 to 4 hours. NEW*
- The stonethrower building times were changed from 1 to 2 hours. NEW*
 
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