give us back the game we all enjoyed, many now play out of habit or for the social aspect of guild life and not for the enjoyment of the actual game
I agree with this statement, and you probably know what I mean with it...
(I do like the little indicator showing enemy units within range though)....
Akkers, let me be the second to indicate that that animation indicating the range is a great feature.
... but you need to play manually to see this benefith... LOL!
If this screwed the IA behavior, then it's a pitty.
I can't agree that it should discouraged to make small changes to test out some behavior.
But I must agree that if this behavior is unwanted, that it should have been detected already on the beta server, and shall not have been deployed in the official worlds. This kind of errors indeed pop up too regular now.
If you want to improve something, you have to accept that failures are part of any creative process.
By learning from failures you learn the most! And being scared of making failures is the biggest pitfall in any creative process.