If this actually works then it will be a very good and welcomed update.The increasing memory usage when a city was left open for some time has been fixed.
Cache handling after visiting other cities has been redone. This should reduce the memory consumption even more.
On the contrary, I posted some time ago to explain why the idle function was removed for goods buildings, please see the bug report here. As for the time it is taking to reinstate this, I believe there are changes to the coding being made which mean that it is not a case of simply removing or reversing anything.The 2 big things we keep asking for and for one its been over a year now and they are still not on the update:
1) Army Management
2) A reversal of the update that removed the idle production marker from various buildings.
Starzaan - i did see your reply above re point 2 but the madness is that this change was designed by inno but despite many players challenging why it was done no one to date has had the decency to reply why they changed this or suggest a simple reverse of the transport that put in in from the development server.
I don't think many bought into that explanation and don't recall seeing any complaints that necessitated it being changed above other more important issues that the customer base has been screaming for attention.On the contrary, I posted some time ago to explain why the idle function was removed for goods buildings, please see the bug report here.
They could return to the original coding until they have had time to make the changes to the code. Original coding still exists I presume? It seems to me there is a never ending list of excuses not to do something that involves admitting that a mistake was made and a return to previous functionality is required.As for the time it is taking to reinstate this, I believe there are changes to the coding being made which mean that it is not a case of simply removing or reversing anything.
Starzaan dear, I know it's not you coming up with this stuff, but the problem is that "we removed something that helped all the players because we never meant to be helpful, and it mysteriously took us 2+ years to notice that we were being inadvertently helpful in this way" sounds too clownish to count as an explanation.
The original coding could have been causing another bug or cannot be used in order for another feature to function. If the devs already said that they would planning to bring this bug/feature back, I would assume they would of tried what you said firstThey could return to the original coding until they have had time to make the changes to the code. Original coding still exists I presume? It seems to me there is a never ending list of excuses not to do something that involves admitting that a mistake was made and a return to previous functionality is required.
:confused: Okay, that's one way of getting us to list everything we like about the game, lest it all be deemed a bug and eliminated!Whilst I accept that the explanation seems unusual, it was not until the feature was removed that its fan base became evident.
[enunciating very clearly:] We need the "idle moon" on the sidebar to include goods buildings as it always did in the past.What more do you need ?
the moon over the building can be hard to spot due to the greyish colour of many buildings, we need the idle moon back, there was no need to remove it as it was hardly a game improvement doing soI don't see a need for this to be reinstated
Until you fine people pointed it out I didn't even notice the half moon in side bar was related to goods building
It doesn't seem to be a big game changer so why even waste the time
The moon still appears over building
What more do you need ?
Big sigh. Seems it was easy enough removing the functionality. The big question is why are the developers removing so called bugs that no one appears to have had a problem with when there are soooo many more pressing issues to deal with first.but unfortunately its not as simple as just winding back the clock I'm afraid.
I don't know you but I can't understand why you think your opinion is representative of all players. I'd have absolutely no issue with your post if you said it was how YOU feel, but when you word it as if it is the opinion of all players it loses all credibility. I for one have played a large number of MMO games and feel that Inno is one of the most understanding and proactive in my own experience.We the players really feel that the INNO developers do not listen to us and just do their own thing without considering the customer. I feel bad saying this but i really do think we are not listened to.