That my favorite part of the update tooglad that I can switch off animations in my city, all these watchtowers have made my city slow.
If you are asking that they contribute to the support pool: no. If you're asking if the boosts affect your attacking army in GvG, that matters on the building. Only ones that boost attack will affect the (attack of the) attacking army (for PvP, the Continent Map, and GvG) while the ones that boost defense will only affect the defending army for PvP.Military attack/defense bonuses- Will they apply for GvG or are they 'in city only'?
. . . . mk
I can't really confirm anything, but the CE GvG map opened at the same time as the CE on beta, so I assume it would be the same here.can Starzaan or anyone else confirm that the gvg map for the new Era is open at the same time.?
You can see it on the beta server. Just scroll over to the CE on the tech tree and hover over the goods buildingswhat is the happiness values for other buildings? gas, electromagnets, robots? not seen in beta.
Actually, the values on forgestats were recorded prior to a change which included the breaking happiness which also affected the population of each goods buildingforgestats.net has all the building stats (based on beta server)
There is no any info about Good buildings' permanent effect on beta nor forgestats.forgestats.net has all the building stats (based on beta server)
Thanks Mink, appreciated, but my point was not so much about me needing the answers, but rather they should be detailed more strenuously within the release detail. Prime example, re-balancing of GB's in the last update.A couple of random responses to DoubleDecker's questions:
~ The canals are just a visual effect, not actual thoroughfares. The idea is that we're now building Asian cities and some of the structures are "floating". On beta the visual effect is barely visible since they've made the canals a dingy green.
~ A strike team is a unit that parachutes in and shoots.
~ Whatever "reactive armor" is, it means your tanks never take more than 4hp worth of damage when they're hit.
~ The rocket only seems to hit multiple enemies sometimes, not very hard, then it disappears. It's nice when you have a lot of rogues and the opponent has a few of these - it changes your rogues and vanishes. I haven't yet tried using them myself and I don't know why I ever would, unless a quest requires it. Pants if you ask me!
'Wait and See' With all due respect JP, it's not really an answer is it. Other games manage perfectly fine to issue release notes for ALL aspects of updates, so why not Inno. It just frustrates. It isn't a Christmas present we have to wait to unwrapWhy not 'wait and see'?
The announcement that CE is being released next Wednesday, means that on Wednesday you will have the opportunity to find out all the little details about new buildings and new units and their special abilities. something to look forward to!
I understand, but other people might want to know, right? So there it is.Thanks Mink, appreciated, but my point was not so much about me needing the answers, but rather they should be detailed more strenuously within the release detail. Prime example, re-balancing of GB's in the last update.