YES, and again "snuck in", never announced.
Other MMO games have a council of players, or even make poll/votes of large numbers before doing anything that changes game mechanics in such a big scale.
CF and recurrents being in game for many many years; never been a problem.
Some "smart" guy thinks adding armys to some SAAB recurrents is a good idea, apparently it creates a problem or imbalance (cause ranking is sOOOOO important). Instead of getting rid of the little thing that created it, lets snuck in a delay, "wasnt intended" oh ok, then a limit abort to correct it. AHHH, and apparently, lets keep the idea that broke the game trough on the new age, doing armys AGAIN, as we already broke the game with a limit abort.
Why was necessary to add the armys there? makes more sense in lower ages to use HC and SC on days when no gbg/GE is active. SAM-SAAB players can fight in the map for ore and ice anyways, NO LOGIC
Does anyone there think things trough???
To go a step farther... we use CF to generate goods. Goods that are used for negotiations. With CF not giving enough goods, we can no longer efficiently take part in guild-activities either.
So just because they don't want to remove the one (or two or three) newly added quests that cause problems, Inno starts a whole avalanche, causing players who have been relying on CF for years to not be able to keep playing.
Can we at least put the FPs we have on the no longer useful CF on some other GBs? (Of course, only if that other GB won't also be nerfed next week.)