Ati2
Legend
The context was that you can get more FPs from GBG that from CF.but how you'd get them without goods or quests ?
The context was that you can get more FPs from GBG that from CF.but how you'd get them without goods or quests ?
if you compare them un-equaly yeah, you would make more FP's from CF than GBG.The context was that you can get more FPs from GBG that from CF.
No. There are many ways to get ahead in this game.
But those 2 examples you pointed out need a player to be present to work.
The RQ quest limit, however, also punishes active players who invested time, effort and sometimes money to level their CFs and who were manually doing their RQs. NO bots involved. My CF is only level 60 btw and I haven't been doing RQs other than during collections, story/side quests and event quests (UBQs to get coins/supplies/goods to complete event quests), but this abort limit (and the previous delay) pretty much killed my motivation to play this game, because imo it shows Inno's absolute disrespect for their players' and their investments in this game (I sometimes don't even collect my town anymore). It doesn't take 4-6 years for devs to figure out how their own GBs work!
By all means, do something against the botters etc! But stop punishing the legit players! CF used to work like this (before the RQ quest nerf) when I started this game more than 4 years ago (and yes, it is a nerf regardless of how you sugar code it). Even if the nerf doesn't affect me personally right now, it's imo a testimony of Inno's attitude towards their players and a warning that any GB/strategy could be next to be nerved.
I personally couldn't care less if a player can get unlimited coins/supplies/goods/fps etc as long as they do it manually!!!! If someone wants to spend their time cycling through RQs the whole day, who am I to judge? It's their business, not mine! As long as it's not a bot, it's not my business and doesn't concern me.
So do something against the botters/ auto-clickers/ macro-users, but stop bullying the honest/manual players with this unbalanced (especially by players' age) RQ quest limit. If a player invested that much time/effort and/or money to get a high level CF, they deserve all the rewards they can get, assuming they manually cycle through the quests.
2000 quest aborts.stopping you aborting more than 2000 quests daily
2000 quest aborts.
How many quests cycles that is, depends on era. 166 in SAAB, I think (someone correct me if I'm wrong).
Fandom wiki lists 15 SAAB RQ's = 14 aborts (if you do 1 quest) = 142 cycles for 2000 aborts181 if you do 1 quest
And so do recurring quests. Just because certain players were using bots doesn't mean all RQ farming should become impossible.No. There are many ways to get ahead in this game.
But those 2 examples you pointed out need a player to be present to work.
macros ain't bots.And so do recurring quests. Just because certain players were using bots doesn't mean all RQ farming should become impossible.
Still cheating though and not allowed.macros ain't bots.
OFC both cheatsStill cheating though and not allowed.
Will say this tough:
This limit was introduced without announcement, theres a lot of players that doesnt even know this limit exist.
This game has millions of players, so im ok to assume there are thousands of players currently building their city towards this, havent hit the abort limit as still leveling up their CF before, just to be hit with the surprise is no longer viable in some months after spending the fp and time on the city
As havent been announced as such, i still have hope Inno may revert it, but...
IF have NO intentions of ever reverting this, could you show an ounce of decency and announce it in a fashion that every player knows? So thousands can stop wasting their time and effort?
like all those in-game message-alerts for facebook-twitter stuff
if one had life, they most probably would not been playing FOE, If RQ restriction had to be implemented why let all other players who did RQ without a limit get away with it ban them or remove all the benefits they got from doing the RQ. why only restrict it to those who have not got a chance at doing it, that is discrimination.Yes, if you are doing 2500 RQs a day, get a life. It is abusing the game if you can do something endlessly efficiently (like RQ with high enough CF, or GbG with SCs)
You mean 188 RQs, which is the maximum you can do now with the new limit if you abort all quests but 1.Yes, if you are doing 2500 RQs a day, get a life. It is abusing the game if you can do something endlessly efficiently (like RQ with high enough CF, or GbG with SCs)
What kind of drugs are you on? Those two examples are not relative in any sense whatsoever. Especially as it sounds like you do not even have the basic understanding of what exploiting is.To all those who feel that aborting a quest is and cycling through them doing only the ones you want to is wrong and exploiting the rules of the game.
I have a simple question.
Do you do every single 5x24hr production quest? If not you are exploiting the rules by your own definition.
and what that is paladiac ?Those two examples are not relative in any sense whatsoever. Especially as it sounds like you do not even have the basic understanding of what exploiting is.
Because the goal posts were improperly located in the first place. Why they did not fix it so much earlier, who knows - but now they have, finally at least done some repairs - probably still not completely fixed, but at least went partway between leaving the posts in the wrong location and completely moving them. Inno moved the goal posts into a more appropriate location.and what that is paladiac ?
inno removed the goal posts, how that makes any kind of sense in the 1st place ?
that's what "you don't do" on long term building strategy games.Because the goal posts were improperly located in the first place. Why they did not fix it so much earlier, who knows - but now they have, finally at least done some repairs - probably still not completely fixed, but at least went partway between leaving the posts in the wrong location and completely moving them. Inno moved the goal posts into a more appropriate location.