DeletedUser118860
I guess you're on a mobile phone then. Taking a computer with you on the walk could be a bit cumbersome!You only have 1 dog?
I guess you're on a mobile phone then. Taking a computer with you on the walk could be a bit cumbersome!You only have 1 dog?
Just the one and I try not to carry my laptop around the streets with meI guess you're on a mobile phone then. Taking a computer with you on the walk could be a bit cumbersome!
I've never retreated in the game so far, I just get wiped out. Didn't know you could retreat as there's no place to hide!No Glory in retreating
That was how I got friends originally. I noticed which neighbours were most helpful and sent them friend requests so that they were still around when the neighbourhood changed.Thanks for the very helpful reply. Is there any other reason for having neighbours then other that they can plunder you?
There's a surrender button which you can use if it's clear you've got no chance left of winning.I've never retreated in the game so far, I just get wiped out. Didn't know you could retreat as there's no place to hide!
Yes thanks for that answer but I've found if you press the Auto battle button if you think you're losing sometimes the AI does better than I would have and I win so I won't ever surrender unless it meant you get to keep your surviving troops. (Does it?)There's a surrender button which you can use if it's clear you've got no chance left of winning.
Yes if you surrender you keep what troops you have leftYes thanks for that answer but I've found if you press the Auto battle button if you think you're losing sometimes the AI does better than I would have and I win so I won't ever surrender unless it meant you get to keep your surviving troops. (Does it?)
It's worth watching what the auto-battle does, if you find it's more effective at winning than you are, and learning from its tactics.I've found if you press the Auto battle button if you think you're losing sometimes the AI does better than I would have and I win
This bit you can do on the app. Press and hold the enemy unit and the hexes will be shaded red in the area it can hitand precisely how far it can advance before breaking cover and which squares are definitely safe to hide in...
You can't have one, without risking the other!I'll just take the glory then. I'm not so keen on the other option.
Soft core! I never leave home without my EEATX full-tower strapped to my back, along with a 50 kg battery pack, VR helmet on the head, and a keyboard strapped to my wrists. For navigation, I use a seeing eye cat. I rarely end up where I want, and usually don't get very far. If you ever see someone in that getup, wandering the freeway or tangled in a tree somewhere, that'll be me.Just the one and I try not to carry my laptop around the streets with me
Thanks CV now I won't be quite so reluctant to surrender if I see I'm losing.Yes if you surrender you keep what troops you have left
Thanks but that would be awkward as we only have 2 dogs. Could they let the cat out of the bag instead?Your neighbours are also good to borrow sugar or coffee and also let the cats out while your on holiday
Why are players, with no guild, punished with the fp cost on trades?Members of a guild make trades without having to pay a Forge Point. I thought friends could do the same. I also thought that if you Private Messaged someone the same applies. Now it seems it has changed for the latter two cases. Was I mistaken previously or have the rules changed recently?
Only Inno knows the motives of Inno. My educated guess is "not exactly, but pretty close".Why are players, with no guild, punished with the fp cost on trades?
Is it part of the game mechanics, to force players into a guild?
Yep, I discovered that bit (although, alas, in practice pressing and holding each and every enemy unit on the field before every move just doesn't happen...)This bit you can do on the app. Press and hold the enemy unit and the hexes will be shaded red in the area it can hit
Why are players, with no guild, punished with the fp cost on trades?
Is it part of the game mechanics, to force players into a guild?
Couldn't agree moreYep, I discovered that bit (although, alas, in practice pressing and holding each and every enemy unit on the field before every move just doesn't happen...)
What would be nice would be some way to distinguish between 'enemy unit I can target from the current position' and 'enemy unit that can be targeted, but only by moving forward one or more squares', a heavy cause of deaths (or of unnecessary caution) among stealth troops. And a way of distinguishing which squares definitely contain bushes/trees and which only look as if they do - the AI has access to the rear-end data, but I don't!
The first thing the game encorages a player to do is develop friends. Therefore my first guild is my friends list.They are not punished. Players in a Guild are rewarded. Guilds are an integral part of the game. If you want to ignore that, fine, but why should you be rewarded? If you camp in IA you will never be able to use the ASD. Does that mean you are being punished, or are you just the victim of your own game choices?