Plunderers also didn't get any special help against other plunderers when we started the game either. Every time we move into a new neighborhood, we know there are players at the top who could decimate us without blinking, and hope they won't, so we nicely buff them and try to keep a strong defense against the rest of the neighborhood. It's not about immunity to plundering; it's about minimizing losses. As people have been saying, the main way to do this is to collect your goods often. I collect goods every four hours and supplies every hour, and if I am working, I collect everything every four hours. If someone else collects five of my goods, I am not all that upset about it because I plunder the ten guys with two spear fighters and about five people with moderate defense and come back later that day to repeat process several times. If I have extra troops to spare, I will take on a couple guys with more difficult defense for the challenge and to imagine the look their faces when their defenses are breached. It's not always about collecting booty. But, I more than make up for the occasional losses. Since I started playing in August, more than 3,000 plunders is a lot of loot.
And some days you get too greedy and bite off more than you can chew, taking on a mark that is too strong and sacrificing too many of your troops and even tap into some of your defensive troops. And while your defenses are down, you also get plundered. You grit your teeth and accept it. Inno designed this game to allow many styles of play. My focus is on advancing quickly and plundering for sport and for aiding that advancement. And I am quite content with my level 7 guild of one, and putting some of those stolen goods into completing GE, since I am much better at negotiating than fighting. Others like GvG and lots of cooperation with other players. If you can guess by my name, this is not my style. So Inno is not going to change the plundering option, beloved by many but despised by others. Not to mention that there is a GB that specifically aids plundering. I think plundering would be even more satisfying if people complained more, but only two complaints in more than three thousand, so either my world is super friendly or people get that it is just a part of strategy and game play. Survival of the fittest. That makes the game more akin to real life, doesn't it?