vikingraider
Emperor
I preferred the original 18+ NSFW post
You didn't happen to get a screen of the post-watershed version, did you...?
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I preferred the original 18+ NSFW post
Put campers with campers.
No need to try and implement any kind newfangled 'hood sorting system.
If you don't like your current neighbourhood, it'll change in 2 weeks time.
If you're getting plundered, there's plenty of things one can go to stop it, including asking the person/s plundering you for advice on how to better protect yourself.
You'd be amazed how many of us "disgusting, filthy, basement dwelling bullying trolls with no life" will readily offer up advice on how to protect from plundering.
And besides, if losing a single building's production is so disastrous that it halts your city's progress to a crawl, then guess what buttercup - YOUR city is awful and needs improvement!
This won't happen because basically that's the way the hoods were set up in the beginning days of FoEThe way to prevent bullying both by age and by city development is to make neighbourhoods based on city starting time
Changing it to starting date would just be returning the hoods back to how they used to be
That would be going backwards and not an improvement to the game
The correct way to handle bullying is to stand up to them and don't let them intimidate you
Bullies don't pick on the strong they tend to prey on the weak
Sorry noYou didn't happen to get a screen of the pre-watershed version, did you...?
Sorry no
For myself, this biggest issue I'd find with trying some foolish "put campers with campers and noobs with noobs" is that;
1. How do you define at what point someone is determined to be a filthy 'camping bully'?
Time spent in specific age? But, what about someone who's spent say 2-3 months actively playing in an age, but then due to RL reasons, takes say a 3-4+ month break? They're not actively camping, but can get labeled as such?
What if someone just prefers to stay low-era forever because they prefer the asthetics of the historical Iron - CA era buildings? What if they're not really building a bunch of high-powered GB's either? Now they're going to complain about being "bullied" too.
Etc, etc...
2. This whole "peaceful 'hoods" BS is just that.
Stop trying to change the game to suit one narrow play style!! If even the thought of being plundered is so soul destroying, then said player/s should go play Elvenar as it's basically FoE minus plundering. (with a high fantasy skin vs. historical -> futuristic)
3. This whole idea that "if everyone is OP then no one is and the game is 'balanced'" nonsense.
So now, we discriminate against one type of player and lump them all together, and now end up with massive issues during events because many in that particular group are now fethed in any & all 'hood related combat challenges! (hint: not all campers are military focused, equally as many are just super farmers!)
Anything like, "win 5-10 battles" or "defeat X enemies" becomes a nightmare. (especially if you've completed and/or are beyond your abilities to fight in GE)
Meanwhile, the "win X battles in row without losing" quest becomes basically impossible without incurring massive losses. (and not all campers are military focused either, so 'Traz'less players are royally screwed over!)
Brilliant games design!
And no, I'm not against 'tougher' or 'cutthroat' 'hoods for fear of being robbed blind... (my city honestly doesn't care about being plundered since 95% of my goods/fp's are non-plunderable, so there! )
Rather, I'd be terrified of basically being forced out of events and/or my current guild due to being forced to use GE exclusively for all combat related quests...
A large chunk of the problem (as with most game balance issues) is that the game was not designed on the assumption that players would try to spend months in an era that they were expected to want to complete within a few weeks - or that they would be able to obtain buildings like Alcatraz (to say nothing of the ubiquitous Arc) that didn't even exist when those eras were created. It's very difficult to legislate for extreme cases or player exploits.
I have several cities in low ages with ludicrously high powered neighbours. I'm seldom plundered because I collect on time.
And besides, if losing a single building's production is so disastrous that it halts your city's progress to a crawl, then guess what buttercup - YOUR city is awful and needs improvement!
Good for you. Does not take anything away from the fact that some players are exploiting the game.
Exploiting? How? By playing by the rules? Can't see a problem myself.
You dont have to see a problem. Same as in the law, you have the rules and interpretation of the rules. If this game was meant to be played to EMA and no further, there wouldn't be more era's. If all players want to do is reach EMA and no further, fine by me. Just put them in a hood witj others that think likewise. Now how could they be opposed to that? They can only benefit from being with players that think alike.
Inno are never going to change it no matter how many whinging threads get posted here.
the point remains - plundering is avoidable by playing smart
and has been a central part of FoE from day one.
Inno are never going to change it no matter how many whinging threads get posted here.
The only answer is learn to deal with it or play another game.