actually if u have too much land space and inexhaustible resources, the bright orange rooftops of iron age building is a happy color to look at.
Nihilistic crapola (with respect). every city needs its old town hippy quarter with park and stonehenge, keeps people happy. Don't build just for points, there's got to be some aesthetics involved as well. Sim City wasn't that bad a game...Back when I did quests I had 2 blacksmiths that I kept age after age. They are good for getting through those "Finish 10 5-minute productions" quests without interrupting your serious production :-))
But I agree that there is NO excuse for keeping stone age decorations into later ages. That is just zero blueprints guaranteed.
You are right. I am strictly a funkis person, Very proud that I have built up my happiness GBs enough to now have a totally Culture Free city. Still not there but working towards a a city with neither residences nor supplies producers also :-))Nihilistic crapola (with respect). every city needs its old town hippy quarter with park and stonehenge, keeps people happy. Don't build just for points, there's got to be some aesthetics involved as well. Sim City wasn't that bad a game...
I'm not going to ask what happy memories you have from a goat farm...Sometimes you just cant get rid of a building who carries a lot of happy memories with it...
Some possible reasons: Trading down for BA goods can be a laborious process; producing it yourself can be easier. You may have the space, but not the population for a higher era building; producing lumber is better than not producing anything, and the coin/supplies to build the mill is virtually nothing. BA goods are often used in FP for goods trades, and can be in high demand (nobody tell n00bs about it). You may be filling a need in your guild; if there's a shortage of BA/IA members, the goods will still be needed for both GBs and trades. Possibly, as someone suggested, you want to help out n00bs who would take a long time to produce what you can do quickly. You take advantage of higher age players who lack the patience to trade down at reasonable prices, and don't have the space to produce lumber themselves; the number of trades to get from PME to BA can wear anyone out.what about Late Middle Age players with lumber camps??
I'd say, for the purposes of trading, one should build goods buildings of even numbered ages(IA/HMA/Colonial/etc) and always trade down, you get what you're after faster and need less space dedicated to out of date goods. As for coins and supplies, you should always build what gives the highest number per tile...if you want to help friends/guildies with polivating for blueprints, drop clusters of 1 tile decorations from each age, 2 polishes per decoration, everyone gets what they want.I'm not going to ask what happy memories you have from a goat farm...
Some possible reasons: Trading down for BA goods can be a laborious process; producing it yourself can be easier.
However, other than being in IA, there are no socially acceptable reasons for having a goat farm.
Nothing is more nauseating than players showing off their spacious city by placing buildings that have no conceivable value.I am so oo oo going to get told off for posting this. Sue me.
... and not just one left there for posterity, or as a museum.
Seriously don't people figure out they can remove buildings? Are they playing sim city?
high on her hill
I have to admit that, nostalgically, I've still got my Monastery in my CE city giving its 20% Defence even though I have more than enough Watchfires and Ritual Flames that would give 36% Defence for the same city footprint.
It's nearly as bad as having the Colosseum or Notre Dame!